Not enough items 1.7 10 latest version
Unlike everyone’s favorite Too Many Items, which was taken as the basis for the Not Enough Items modification, which can be downloaded on this page, the development of the new mod fell into the right hands. The creators retained the features of the above-mentioned mod and were able to introduce a lot of useful additions that made NEI for Minecraft 1.7.10, 1.8 a perfect mod.
Among the innovations, functions have been added from the Recipe Book, allowing you to view recipes for crafting items. Players now have access to potion recipes. The main feature remains the ability of the Not Enough Items mod to be combined with any of the modifications, which allows you to add new items and blocks to your Minecraft inventory. Changing the time of day, game mode, turning rainfall on and off, and instantly clearing your inventory remained untouched and is done in one click. Minecraft has added buttons for instantly restoring health and turning on a magnet (attracting the nearest thing). The right panel has acquired object search and sorting.
The Not Enough Items modification for MInecraft 1.8/1.7.10 is incredibly useful. The player will be able to completely customize it to suit their own needs. The options change the cheat mode to the usual study of crafting items. The NEI mod can be used as a regular hint.
Mod interface management
Point to the item and click:
- R- Recipe for crafting an object.
- U- Show in which crafts this item is used.
- X- Window for enchanting items.
- P- Potion brewing window.
Video review of Not Enough Items
The NEI mod will add quite a few useful features to the game. Conventionally, they can be divided into two categories - game control and information part. Taken together, we get a powerful tool for editing a player's inventory or changing game conditions. The Not Enought Items 1.7.2/1.7.10 mod will be very useful if you are a server administrator or building something truly beautiful. It will greatly speed up your work and allow you to do everything much faster. On this page you can download the Not Enought Items mod for Minecraft 1.6.4, 1.7.2 and 1.7.10.
The main thing it can do is allow the player to get any block imaginable. You can also view recipes for crafting and burning things, and in addition, enchant any item with the selected spell. On the left side of the interface added by the Not Enought Items modification, there are buttons for switching weather and time - you can set day, night, sun or rain in one click. It is also possible to quickly switch from creative mode to survival mode - this will be very useful if, for example, you are being chased by a crowd of monsters and there is nowhere to hide. In general, the mod for Minecraft Not Enough Items 1.6.4/1.7.2/1.7.10 is very useful, and most importantly, very easy to use.
NEI video review
Installing the mod
- Download the Not Enough Items mod for Minecraft 1.6.4, 1.7.2 or 1.7.10 and the supporting mod CodeChickenCore.
- Install Minecraft Forge.
- Copy files with mods for the selected version of the game to the /mods/ folder
- Launch the game
When reviewing recipes, there are 2 functions: Recipes and Application. By pressing the recipe button (“R” by default) or application (“U” by default) and hovering the cursor over the object, you will open the corresponding display mode. In the recipe window itself, left-clicking on an ingredient will open its recipe window, and right-clicking will open its application window. The return button (“BACKSPACE” by default) will display the previous recipe, and the Esc or inventory key will close the window.
The recipe overview displays all possible ways to craft an object, whether crafting at a workbench, in a furnace, in a brewing rack, or with any added crafting method (for example, a smelting furnace in the RP2 mod).
Unlike the Craft Guide, if a recipe can use different types of the same item (for example, different colored wool or different types of wood), the ingredient slot will display all subtypes in a circle. For example, wool will change colors.
In application mode, all recipes that use the selected item are displayed.
The mode also displays recipes that do not necessarily have the exact location of the ingredients.
Button "?" will appear if the recipe type matches the mechanism you have opened. For example, when using a workbench, a precision crafting recipe is displayed.
Clicking this button will take you back to the crafting mode, where you will see where each object should be placed.
Hidden Object Window:
The search window is a black rectangle at the bottom of the screen. The item panel will only display those objects whose name contains the text entered in the search window. To enter text, you need to click on the rectangle. Right-clicking will instantly clear the search box. The keyboard case does not matter. Each search text is saved into memory and loaded again when the game is started again.
The search box supports the metacharacters * (any string of characters) and ? (any single character), as well as complex java.regex matching patterns. As an example, "Bl?ck" will display items that have "Black" and "Block" in their name. While "^Block" will show items that start with the word "block" such as "Block Breaker", and "block$" will show items ending with "block" such as "noteblock" or "diamond block" .
Item categories:
The Item Subsets button opens a drop-down menu displaying many different item groups. Clicking on a group will display all the objects it contains, while right-clicking will hide them. Double clicking will display only the objects in the selected group.
Mods can use the API to create their own category tags.
Clicking on a group while holding down the Shift key will lead to entering “@group_name” in the search window, thereby only objects from this group will be displayed in the item panel.
Double-clicking the Item Subsets button will display the category save buttons. The usual functions of saving, loading, renaming, deleting are available here, but they apply to displayed or hidden objects.
You can also create your own groups using the configuration file located in ".minecraftconfigNEISubsSet".
Enchanting Window:
By pressing the enchantment key (“X” by default), you will open the enchantment window interface. Here you can add an item to and select the available enchantment for it and its level. The level can be raised to a maximum of X (10). Clicking on an enchantment turns it on and off. (To eliminate unpleasant bugs) There are rules for conflict between different enchantments, so you cannot add, for example, Luck and Silk Touch to one item. Unfortunately, due to space limitations, some names may be abbreviated. For example, Protection will be shortened to Protect if set to level 8, since "VIII" takes up a lot of space.
Basket:
The trash button has 4 uses. All methods are available both in your personal inventory and in any other (for example, when opening a chest).
- Click on the button while holding the item - the item will be deleted.
- By holding SHIFT, you will remove all items of this type in your inventory.
- Click the button without holding the item, but holding SHIFT and clear your inventory completely.
- A simple click on the button will launch Trash Mode.
When the mode is running, every item you click on will be deleted. By holding SHIFT, you will remove all items of this type.
Creative mode:
Clicking the C button will launch creative mode. Everything is obvious here. Pressing a button simply changes the mode from creative to survival and back again. Please note that on the SMP server only your game mode will change, not the entire server.
Rain:
Everything is obvious here too. If it's raining, the button will be available. Clicking it will stop the rain.
Magnetism:
The last of the switches. If magnetism is turned on, all nearby objects will fly in your direction. Although this won't work if the inventory is full.
Useful buttons:
4 buttons with the image of the sun and moon are responsible for changing the time of day. Pressing them will change the time to Dawn, Noon, Sunset or Midnight. Time changes only in the direction of the future, so as not to disrupt the operation of time-dependent mechanisms. So pressing the Noon button several times will skip several days.
The heart button will increase the player's health and hunger, as well as prevent burning.
Save slots:
There are 7 save slots that allow you to save all your inventory and armor. Right-clicking will allow you to rename the slot. An “x” button appears next to the recorded slot; clicking on it will clear the slot. Save slots are global and can be used across different worlds and servers.
Options menu:
This is a standard settings menu made in Minecraft design. Various settings are available in it, including setting hot keys.
First button is responsible for enabling and disabling NEI. If the mod is disabled, you will only have access to the options menu. The switches in SMP and SSP modes are independent of each other.
Button Cheat Mode Switches between Cheat Mode and Recipe Mode. Recipe mode is intended for fair play and only displays recipes. Save slots and switches are not available, and the item panel does not allow you to add an item to your inventory.
Extra Cheats determines whether the Create, Rain, Magnet, Time and Heal buttons will be available.
Button Style switches the button mapping between the standard Minecraft style and the old style of the Too Many Items mod (shown below).
Item IDs turns on and off the item ID number display. This setting will work on all items in your inventory and in the item panel.
This button has three modes: Shown, Auto and Hidden. Auto will only display item IDs if the NEI mod itself is enabled.
This setting has the additional feature of displaying the exact damage to the item. For example, the sapphire pickaxe in the picture below received 6 points of damage.
Save states simply determines whether save slots will be displayed or not.
If Item drops is disabled, all dropped items will be removed. So an item mined or thrown out of the inventory automatically disappears. This setting was added to get rid of lags.
Hotkeys work as usual. Click on them and press the key you want to set.
Mob spawners:
NEI makes all types of spawners available in your inventory and for placement in the game. All mobs added using mods also have an available spawner. The spawner in the inventory displays its contents in the same way as blocks. Hostile mobs are shown with a red name, while passive mobs are shown with a blue name. A bug in multiplayer where all spawners were displayed with pigs inside has been fixed. For any user with NEI installed (even if he is not an administrator), spawners will be displayed correctly on the server with NEI.
Useful features:
Ctrl-clicking on an item in the inventory or item panel will increase the quantity of the item. If you pick up an item and put it in a container while holding shift, the container will contain all items of that type from your inventory. Useful for moving all existing cobblestones into a chest.
SMP:
Everything that can be done in single player mode is also available in multiplayer if NEI is installed on the server. If the mod is not installed on the server, you can still add items to your inventory using the give command as an admin. Most features are only available to admins.
Configuration file:
Many NEI settings are available in the "configNEI.cfg" file. But most of them can be changed in the mod's options menu.
Server configurations:
Along with the server, a configuration file “configNEIServer.cfg” will be created containing various server settings. Comments in the file explain the available functions. In short, using a file you can assign certain functions to a specific player. So, for example, you can decide who can use enchantments that are only available to admins, etc. There is also a section for prohibited blocks - these blocks will not appear in the user's item panel. By default, admin is disabled, so it is not available to players (unless you add their name to the exceptions).
Extended API:
NEI has an extended API built-in, which allows you to correctly integrate other mods. This is demonstrated by the RedPower module, which adds smelter recipes and special item categories.
Of course, there are many other types of crafting, such as the BTW anvil, a bunch of stuff in IC2, etc. However, the mod uses only the smelting furnace from the RedPower mod. However, the author of NEI suggests that modders create small modules following the example of RedPower.
The source code should help modders get their bearings. NEI uses a configuration loading system similar to ModLoader. Just refer to your configuration class NEI****Config.class and implement IConfigureNEI in the package with your mods. Any reference to NEI must occur through this class or subclasses. Your mod should not directly access NEI functions or classes, as this will make the mod dependent on NEI to function. Just add a configuration file and classes to your mod and it will work with NEI installed.
Not Enough Items This is not just a mod, but a whole collection of mods! Download NEI you will get a convenient search for items and their recipes, and you will also be able to restore health, control the game mode and the weather. You can distinguish several modes of operation, the so-called cheat mode: give yourself items, change the weather, etc. and the mode for viewing recipes, you can only view recipes. This modification is used in minecraft builds, as it shows recipes for things added by third-party mods. Addons are also being created for Not Enough Items to expand functionality.
Controls and functions of the Not Enough Items mod
- R- Show the recipe for the item you hovered over.
- U- Show recipes that use the item you are hovering over
- Backspace- Previous recipe
- X(in inventory) - Enchantment window
- P(in inventory) - Potion brewing window
- F7- Show places with insufficient lighting where monsters can spawn
- F9- Show chunk boundaries
- O- Click in inventory to disable NEI interface
How to enable Cheat mode
- Open inventory ("E")
- Go to "Options" (lower left corner)
- And then to “Inventory” (first point)
- Click the “Global” button in the upper right corner (the mode will change to “World”)
- Switch "Recipe Mode" to "Cheat Mode"
- Next to "NEI Enable" press the "W" button
- Go back to the list of settings by clicking the “Back” button at the bottom
- Go to JEI Integration and click on JEI ItemPanel to change to NEI ItemPanel
- Press "Esc" to return to your inventory
If you did everything correctly, the interface will change and you will be able to give yourself items by clicking.
Review
How to install Not Enough Items?
- Install Minecraft Forge
- Press Win+R (the “Win” button is between “Ctrl” and “Alt”)
- In the window that appears, write %appdata%
- Go to .minecraft/mods (if there is no “mods” folder, then create it)
- Drag the mod (.zip/.jar) into the mods folder
» » Not Enough Items 1.12.2/1.11.2 (Too Many Items, Recipe Book, NEI)
Not Enough Items 1.12.2/1.11.2 (Too Many Items, Recipe Book, NEI)
Not Enough Items 1.12.2/1.11.2 (NEI) is a successor to both and Recipe Book. It arose around the same time as Craft Guide when Alexandria and a few others on the IRC suggested that I merge both and Recipe Book to remove their greatest flaws, ironically too many items, or in the case of recipe book, too many recipes. was great, but the one thing it lacked was an easy way to search and sort your items. When you had a mod like Red Power coming along with 10000 items both TMI and Recipe Book were racking up the pages. Even if you don’t want to use NEI for cheating in items, you will likely feel right at home with the Recipe component of the mod.
This is a useful mod added to Tekkit that lists all the items in the game and their recipes, and provides the ability to spawn those items in.
Features:
Screenshots and Crafting Recipes:
Recipe View:
Recipe view contains 2 functions, Recipes and Usage. Pressing the recipe key (default R) or usage key (default U) while hovering over any item will take you into this mode. Once in recipe view clicking will bring up recipes and right clicking will show usages. The back recipe key (default BACKSPACE) can be used to go back to the last recipe and the Esc or Inventory key is used to exit.
Recipe view shows you all the ways to craft that item, be it with a Crafting Bench, Furnace, Brewing Stand or another custom crafting inventory (Eg Alloy Furnace from RP2).
Unlike Craft Guide when a recipe can be made using multiple types of the same item (Eg the different colors of wool or the different types of wood), the ingredients will cycle through the available subtypes. So the wool will change color.
Usage mode shows you all the recipes that contain that Item.
And it shows shapeless recipes too.
The ? button will appear when the type of recipe matches the container you currently have opened. Eg. If you show shaped recipes while using a workbench.
Clicking on this button will return you to the main inventory wher you will see highlighted overlays in the slots prompting you of which items to put where.
Item Search Box
The Item Search Box is the black bordered rectangle at the bottom. Only items that contain the text in the Item Search field will be shown in the Item Pane. The search box must be clicked on to start typing. Right clicking on the search box will clear it instantly. It is not case sensitive. Any search terms will be saved and loaded when you restart minecraft.
The search box also supports wildcards * (any string of characters) and ? (any one character) as well as the complicated java.regex pattern matcher. As an example Bl?ck shows names containing Black and Block. Also ^Block would show items starting with block such as Block Breaker and block$ would show items ending with block such as noteblock or diamond block.
Item Subsets
The Item Subsets button is a dropdown menu containing many different grouped sets of items. Clicking on a set will show all the items it contains and right clicking will hide them all. Double clicking on a set will show only the items in that set.
Mods can use the API to generate their own tag sets.
Shift clicking on a set will type @setname into the search bar which will make the Item Pane show only items in that set.
If you rightclick on the Item Subsets button the buttons for saving subsets will appear. These function identically to the normal save states, renaming, save/load/delete, but they will save and load the items you have hidden and shown.
You can also add your own sets using the config file located in “.minecraft/config/NEISubsSet”
Enchantment Selector
By pressing the enchantment key (default X) you can bring up the enchantment selector gui. It allows you to put an item in the slot and select the enchantments and level that could be applied from an enchantment table. The level can go up to a maximum of X. Clicking on an enchantment toggles it on and off. (To prevent unnice bugs)The normal multiple enchantment conflict rules apply so you can’t have fortune and silk touch together etc. Unfortunately due to space limitations some names have had to be shortened, Projectile to Proj, Protection to Protect, Bane of Arthropods to Arthropods. Enchantment names will only be shortened if there is not enough space. Eg Protection will be shortened to Protect if you set level 8 because VIII takes up a bit of space.
The trash can button functions in 4 ways. All operations apply both to your personal inventory and any inventory you may have opened (Eg a chest).
- 1. Click on it while holding an item it will delete the item you are holding.
- 2. Hold SHIFT while clicking on it with an item in your hand and it will delete all the items of that type in your inventory.
- 3. Hold SHIFT while clicking on it will clear your inventory.
- 4. Just clicking normally will toggle Trash Mode
Trash Mode
When trash mode is enabled any item you click on will be deleted. Holding SHIFT and clicking on any item will delete all items of that type.
Creative Mode
Clicking on the C button will toggle creative mode. This is self-explanatory. Simply change from creative to survival and back again. Note that on SMP servers this will change only you into creative mode and not the entire server.
Again another self-explanatory button, if it’s raining right now this button will be enabled activated. Clicking it will change the rain to on or off.
Magnet Mode
The last of the toggle buttons. When magnet mode is enabled any items within a reasonable distance will pick themselves up and fly towards you. Items won't be attracted if they can't fit in your inventory though.
Utility Buttons
The 4 buttons with the sun and moon are time set buttons. They will set the time to Dawn, Noon, Dusk and Midnight when clicked. These will only advance time forward to not break machines relying on world time. So if you click the day button multiple times it will keep advancing the days.
The heart button will heal the player, fill the hunger bar and stop them burning if on fire.
Save States
There are 7 save states capable of saving your entire inventory and armor to disk. Right clicking on a state will let you rename it. The x Button appears next to loaded states will clear them. Save states are a global feature that can be transferred between worlds and even servers.
Options Menu
This is just the regular MC Style options configuration. It allows you to edit various settings and especially Key Bindings.
The first Button Toggles wether NEI is Enabled or not. If it’s not enabled you wont be able to see anything except the options Button. The enabled state is separated for SMP and SSP.
The Cheat Mode button toggles between Cheat Mode and Recipe Mode. Recipe mode is for playing legit and just using the recipe book component. The save states and cheat buttons will disappear and the Item panel will not spawn items into your inventory.
Extra Cheats sets wether the Create, Rain, Magnet, Time and Heal buttons are to be shown.
Button Style switches between the default Minecraft Button Style obtained from your texture pack and the old school black box TMI style (showcased below)
Item IDs toggles whether to show the ID of the item in the tool tip. This will work for all items in your inventory as well as the panel.
This option will cycle between Shown, Auto and Hidden. Auto will show ID’s only when NEI itself is shown and enabled.
This has the added use of showing you exactly how much damage a tool has sustainer. Eg the Sapphire Pickaxe below has taken 6 damage.
Save states merely sets weather or not to show the save states, self-explanatory.
If Item drops are disabled any EntityItems in the world will be deleted. So mining a block or dropping an item will give you nothing. Someone said they must have it for lag removal so I added it.
The KeyBindings all do what they say. Click on them and then press the key you want to change it to.
Mob Spawners
NEI makes all types of mob spawners obtainable in your inventory and place able. Any custom mobs you may have will also be assigned a spawner. The spawner item will show the entity inside of it just like the block. Hostile mobs will have Red names and Passive mobs Blue names. The bug in SMP where all mob spawners show pigs has also been fixed. Any users who have NEI installed (even if they are not Ops) on a server with NEI will be shown the correct mob.
Various Inv Tweaks
Ctrl clicking on any item in your inventory will give you more of it, just as if you clicked on it in the Item Pane. If you pick up an item and hold shift while placing it in a container then all items of that type you have in your inventory will also be put in alongside the placed item. Useful for transferring all your cobblestone to a chest in one go.
Everything that you can do in SSP can be done in SMP if the server has NEI installed. If not then NEI can still spawn items using the give command if you are an OP. Most of the features are only enabled for OPs.
There are many options in NEI that can be configured in “config/NEI.cfg”. Note that most of these are editable in the options menu.
Server Config
A configuration file will be generated in config/NEIServer.cfg containing various configuration options for servers. The config file comments explain the functions. In short it allows you to assign certain functions to be used only by certain players. So you can select who can use OP enchantments etc. There is also a banned blocks section, any blocks that are banned wont show in a user’s item panel. Bedrock is banned by default so connected users can’t spawn bedrock, (unless you specify their name).
Extended API
There is an extended API built in to NEI to allow mods to integrate properly. This is demonstrated with the RedPower module that provides Alloy Furnace recipes and RedPower specific subsets.
How to use:
- Click a question mark to show an overlay of the recipe on the open GUI.
- Shift-click the question mark in a Crafting GUI, and NEI will auto-fill the GUI with the recipe using whatever items are in the inventory.
- Using F7(default) while in game will show yellow and red lines on the ground in areas where the light level is low enough that mobs can spawn at day or at any time (Yellow lines: Mobs can spawn at night, Red lines: Mobs can always spawn).
- The Mod subset includes subsets of all items sorted by ID.
- The Creative tabs subset has each creative mode tab in its own subset.
- In the NEI options menu, enable highlight tips to see the name of whatever block is in the crosshair (similar to Waila).
- Right-click the output of a crafting grid to pick up as many of the result as available up to a stack.
- Hold Q and click on an item in an inventory to drop a single item on the floor.
- Scroll up or down while hovering over an item in the inventory to effectively move one item per scroll notch to the hotbar or vice versa.
- Hold Shift when placing an item into an inventory to move all items of the same type to that inventory.
- Under NEI options > NEIPlugins options > Tooltip options, enable or disable the fuel tooltips.
- Press Page up or down(bind-able) or use the scroll wheel to change page in the item panel, instead of clicking the Next and Previous buttons (this only works if the cursor is over the item panel).
- In any sort of crafting GUI (including machines), Click the arrow (progress bar) from the input to the output to view all the recipes used by that GUI.
- Press P when in the inventory to bring up a custom potion interface.