• Fallout 4 how to collect all modifications of robots

    Without robots, your Fallout 4 game would be less fun. Yes, and go through a lot of missions would be much more difficult.

    All robots in the game can be divided into six main subgroups:

    • Robots are synths.
    • The ones for protection.
    • Robots that are designed to help.
    • Shtrumotrons, which were created even before the Nuclear War. They are designed to fight on the front lines.
    • Another type of robot, created around the same time as the previous one, is the Protectron.
    • And the last kind - robo-eyes, which soar everywhere in the air.

    Fallout4: Helper robots

    There is even a special name for this type of robot - "Mr. Helper". It was created even before the war by developers at RobCo. They can do everything that an ordinary servant does: they can show culinary skills by feeding you delicious food, they can go for a walk with your pet, they can read a bedtime story to your children, and they can also drag weights, act as guides and tour guides, and also guard you or your property.

    In the previous series of the game, a similar vehicle was already available, only then it was called "Type 1". The assistant robot has a jet engine, with which it changes location, there are also three manipulation technologies and three sensory devices, with which a view of about 270 degrees is opened. In addition to all this, there are also flaws that indicate not very advanced technologies: the sensors do not have a backlight, there are no ventilation holes in the case.

    In many ways similar to the Type I model in Fallout 3 and Fallout: New Vegas - moves on a jet engine, has 3 manipulators, 3 tracking sensors with a view of more than 270 degrees; however, the case has no air vents, the sensors do not glow amber like in other models, and have "shutters" at the bottom of the cameras - possibly to protect the actuators holding the cameras.

    Assistant robots, in turn, have several subspecies. These are the Nannies and the Braves. They are almost the same, just different colors. However, if you take a closer look and delve into the details, then these robots have different armor and equipment. For example, the Equipment Assistant always has a circular saw and a small flamethrower with him, but the Brave and Nanny also have laser guns. But there are no flamethrowers.

    In turn, the brave men are divided into robots with different ranks. There are simpler guards, and then everything is more complicated: from majors to colonels. And there is even Legendary robotsFallout 4. Basically, the Arrows use the brave.

    We will give a couple of examples of each of the famous robots so that you have an idea about them. For example, one of the "Mr. Helper" Robots is Inspector Brown. This is the hero of the game, who lives in Greygarden. Created by Edward Gray to work in his private garden. He equipped his creation with a processor that is very functional, and also programmed it as one of the heroes of Gray's favorite TV show. Also, Mr. Gray created two more robots, which are also endowed with the qualities of the heroes of different shows.

    A well-known robot nanny is CURIE. Curie also plays a significant role in the plot, because she can become an ally of the protagonist. And in general, in Fallout 4, robots often become partners.

    Curie was created sometime in the locations of Vault 81. There he stayed. When the main character falls into the possession of this robot, you need to make every effort to become a good friend to him. The speech abilities of this creature are amazing - the robot constantly chats with a distinct French accent.

    This nanny is called to be a real doctor, so she requires the same attitude from the Survivor. She demands that her patients be treated with care and kindness. But when the Survivor is sarcastic or rude, he gets angry.

    The Brave robot is Boston's Blaster, which, after being discovered, the raiders "patched up for themselves" and made him a runner. This robot then took part in the races, remaining under the influence of the raiders.


    Protectrons and Sturmotrons

    These two types of robots were created before the war, and are well suited for combat operations.

    Protectrons- these are Fallout 4 robots, which were also created by the guys from RobCo.

    These creatures were supposed to do work where a person would not be able to do it due to a lack of speed, strength and other capabilities. They are divided into several subspecies. And their armament is simple - it is only one laser.

    Protectron doctors in Fallout 4 are robots that have defibrillators instead of hands, which can also hurt the head. They are white, designed for first aid.


    Builders- the same kind of robots, but much more durable and equipped with a nail thrower. They are yellow.

    There are still police robots. They are blue, metallic and beat with a stun gun.

    firefighters- red and shoot with a freezing beam.

    Assaultrons are completely opposite in terms of their software to Protectrons. They are real fighters, so they used to be used by the troops. They are fast, and in their build they resemble people. They can run, jump and dodge. They have a heavy laser blaster, which is located in the head area, and hands that can cause serious injury.

    Interestingly, assault guns are very reminiscent of women, which, in general, is strange, given their specialization.

    Subspecies of assaultrons are dominators and invaders.

    If you want to look for assault guns, they are located in certain locations:

    • At Hester.
    • At the Mass Fusion house.
    • In Kaif City.
    • In the 95th shelter.
    • At Mass Pike.
    • At Parsons and so on.

    Most importantly, when meeting with these robots, remember that you should not approach them without knowing how they are located towards you. After all, an assault gun, configured against the human race, will hate you and try to kill you. He can grab you with his arms and then use his laser gun. If you get involved in a battle with these robots, try to deprive him of his hands, and then activate the self-destruct mode.


    Roboeye

    These robots are a kind of radio transmitters that move in the air throughout the entire territory in the game.

    They were created by the same RobCo so that they could move around the planet, and large media used these creatures as their broadcasters. Their engine is equipped with an anti-gravity field, they also have a camera, a shocker, but the armor is quite light.

    Guards and Synths

    In Fallout 4 security robot plays an important role as a protector. They are huge and designed to protect especially important objects. For household trifles, the use of these huge titans is impractical. They are highly mobile and manoeuvrable, which is impressive given their heavy weight and size. And these robots are very fast.

    Security robots use an internal reactor to supply power. Their weapons are always in active position, even if the robot itself is not moving.

    If you do not have a normal explosive device with you, and your level of pumping is low, then you will not even have time to utter a word - this robot will turn you into a wet place.

    synths- almost full-fledged people. Here are just artificial ones, and they can be repaired. And so outwardly they are very similar to people, and they also have a personality. They were created by scientists of the Institute in the hope of reviving civilization. In the meantime, synths are kept at the Institute and serve their masters.

    If you become an enemy of the Institute, then the synths will hate you.

    Robots in Fallout 4 are quite common, some of them are friendly, some can even become partners of the main character, some are neutral, but most of the robots in Fallout 4 are hostile towards the main character. In this article we will talk about all the robots that can be found in the Commonwealth.

    For convenience, use summary:

    Wandering around the territory of the Commonwealth, the main character often meets various robots on his way, most often they are aggressive towards him, but this is not always the case, Curie or Codsworth can serve as a striking example, they can become partners of the main character.

    In this article we will look at what types of robots are on the territory of Fallout 4, give them a brief description, and tell you what to do with them when you meet.

    Mister Helper

    This robot was invented before the war and its main task is to help people. This robot can cook, clean the house, be a butler, driver, babysitter and much more. At the same time, Mr. Assistant will not let himself be offended, he is armed with a flamethrower and a circular saw.

    This type of robot appeared only in Fallout 4, in previous versions of the game there was no such robot, it was similar in appearance, but not Mr. Helper.

    Mister Brave

    This guy is good, unlike Mr. Assistant, Mr. Brave is already a military model. This type of robot began to be supplied to the US Army, just before the Great War.

    If you meet Mr. Brave in a bad mood, then beware, because he is armed with a plasma rifle and a flamethrower. In close combat, it is very difficult to deal with him, the best tactic of destruction is to destroy him at a long distance, not allowing him to close combat.

    Protectron

    Shturmotron

    Assault guns were created before the Great War and were the property of the US Army. A very dangerous opponent, armed mainly with laser weapons. The assault gun will not stupidly drive towards you in a straight line and shoot from its weapons, these robots can jump, run and dodge your bullets.

    If you can't wait to face them off, you can find them in the following locations: Massachusetts Bay Medical Center, Mass Fusion Building, Vault 95, and Hester's Home Robots.

    The best tactic against the Assaultron is shooting at the lower limbs, after a few accurate shots, the robot's mobility will drop very much and it will not be difficult to finish it off.

    Turrets

    Most often, turrets are found in various buildings, as security systems, but not always, raiders have adapted to put turrets in shopping carts, thus obtaining mobile firing points.

    Tankbot

    This is a very dangerous opponent, which is built on the basis of a security robot. In the regular version of the game, there are no such robots, they appear when installing the Automatron add-on and are the most dangerous servants of the Mechanist.

    An ordinary tankbot was created from several robots, its lower part (chassis), as mentioned above, was taken from a security robot, but the body and upper limbs already belong to protectrons.

    In general, the tankbot is a pretty serious opponent, so when you see it, don't get ready for a fun ride.

    synths

    Synths are the creations of the institute, outwardly they are no different from people, but at the same time they are android robots that have been implanted with a human personality. They are very dangerous opponents, have their own classification.

    Security robot

    This is probably the most dangerous opponent of the robots. Deliveries of the security robot to the US Army began just before the Great War. According to its classification, this is a combat heavy robot. It is very easy to recognize this robot on the streets of the Commonwealth, it differs from everyone else in its chassis, consisting of three limbs. These limbs allow this robot to drastically change the direction of movement, as well as develop a decent speed, by the way, you can’t run away from it, you don’t have to try.

    The weapons and armor are very good, so at the initial levels it is an invincible opponent. Most often armed with twin miniguns, or pulse rifles, there is also a rocket launcher.

    Roboeye

    This robot is quite useful, as it flies everywhere and is an antenna for the radio. If not for the robo-eye, then listening to the radio in the Commonwealth would be problematic.

    Robobrain

    This robot appears in every game in the Fallout series. In appearance, this is a pedestal on a caterpillar base, from which two manipulators stick out, and on top is the brain under a glass cap. In this type of robots, the brain is used as a processor and therefore the robotic brain is significantly ahead of other types of robots in terms of computing power.

    All the media and print publications claimed that the brain in this robot is used only from monkeys, but walking around the Commonwealth, you can meet a robotic brain with a human “stuffing”.

    • In the guise of assault guns, female outlines are visible, by the way, you can talk about this topic in Good Neighbor with KL-E-0;
    Back

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    This article provides console commands to unlock robot parts Automatron And Nuka World in Fallout 4.

    Below we have listed the console command lines that will help you unlock the various parts for creating a robot in Fallout 4. The list shows the commands for both Automatron and Nuka-World. These commands should not cause any problems in your game, but we cannot give 100% guarantees.

    How to unlock robot parts

    The easiest way to unlock robot parts is to edit .bat in Fallout 4, what you need to do to do this:

    Create a plain text file .txt in the main Fallout 4 folder (where the .exe is, not the data folder where the mods are.) After that, name the file something so as not to lose it.

    Copy all the lines you want to unblock into a text file.

    After that, you will need to go into the game, open the console and type bat, and then, after a space, the name of the file that we created before. This way you call your text file.

    Details of the robot Automatron

    Below are the console commands to unlock Automatron parts in Fallout 4:


    set co_DLC01Bot_Arm_Assaultron_Global to 1
    set co_DLC01Bot_Arm_Protectron_Global to 1
    set co_DLC01Bot_Arm_RoboBrain_Global to 1
    set co_DLC01Bot_Arm_Sentry_Global to 1
    set co_DLC01Bot_Hand_LightningGun_Global to 1
    set co_DLC01Bot_Head_Assaultron_Global to 1
    set co_DLC01Bot_Head_Protectron_Global to 1
    set co_DLC01Bot_Head_RoboBrain_Global to 1
    set co_DLC01Bot_Head_Sentry_Global to 1
    set co_DLC01Bot_Legs_Assaultron_Global to 1
    set co_DLC01Bot_Legs_Protectron_Global to 1
    set co_DLC01Bot_Legs_RoboBrain_Global to 1
    set co_DLC01Bot_Legs_Sentry_Global to 1
    set co_DLC01Bot_Torso_Assaultron_Armor_Construction_Global to 1
    set co_DLC01Bot_Torso_Assaultron_Armor_Wasteland_Global to 1
    set co_DLC01Bot_Torso_Assaultron_Global to 1
    set co_DLC01Bot_Torso_MrHandy_Armor_Construction_Global to 1
    set co_DLC01Bot_Torso_MrHandy_Armor_Wasteland_Global to 1
    set co_DLC01Bot_Torso_Protectron_Armor_Construction_Global to 1
    set co_DLC01Bot_Torso_Protectron_Armor_Wasteland_Global to 1
    set co_DLC01Bot_Torso_Protectron_Global to 1
    set co_DLC01Bot_Torso_Robobrain_Armor_Construction_Global to 1
    set co_DLC01Bot_Torso_Robobrain_Armor_Wasteland_Global to 1
    set co_DLC01Bot_Torso_RoboBrain_Global to 1
    set co_DLC01Bot_Torso_Sentry_Armor_Construction_Global to 1
    set co_DLC01Bot_Torso_Sentry_Armor_Wasteland_Global to 1
    set co_DLC01Bot_Torso_Sentry_Global to 1

    Robot Parts Nuka-World Parts

    Below are the console commands to unlock Nuka-World Parts in Fallout 4:

    Set co_DLC04Bot_Hand_Sentry_Autolaser_Global to 1
    set co_DLC04Bot_Torso_Nukatron_Global to 1
    set co_DLC04Bot_Torso_Nira_Global to 1
    set co_DLC04Bot_Torso_MisterHandy_Armor_Global to 1
    set co_DLC04Bot_Legs_Sentrybot_Global to 1
    set co_DLC04Bot_Hand_Protectron_Weap_Lasergun01_Global to 1
    set co_DLC04Bot_Hand_MrGutsy_Weap_Laser_Global to 1

    Well, that's all, now you know how you can quickly assemble a robot in Fallout 4 If you know any other secrets, write about it in the comments.