• Levels: Superior, Excellent, Master. Wolf set upgrade. Levels: Superior, Excellent, Master The Witcher 3 how to get wolf school armor

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    To start collecting armor, you need to purchase cards. There are 6 cards in total.

    Novigrad

    • blacksmith Hatori (you need to complete the quest "Swords and dumplings") - 2 cards
    • gunsmith - 1 card

    Skelige

    • blacksmith in Lindenvale village - 1 card
    • gunsmith in the main castle of Caer Trolde - 1 card
    • blacksmith in Caer Muir - 1 card

    It is enough to run through the indicated characters, buy cards from them and move to the places indicated on the cards.
    ***There may be a situation that as a result of the selection made earlier, some cards will not be available. To do this, we have prepared a detailed guide on where and how you can collect all the DRAWINGS of the wolf school equipment.

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    WITCHER'S ANTIQUES: WOLF SCHOOL EQUIPMENT are in the old signal tower. A harpy is waiting for us in it.

    We look at the tower. We find the portal, we need to open it, we turn on one crystal by Aard, we find the second crystal in the tower (if it is impossible to take it, restart the game, I had a bug)

    Launch the portal and jump into it. We get into some kind of cave. We bring down the ghost and take the drawings in the remains - WOLF SCHOOL ARMOR, WOLF SCHOOL BOOTS, WOLF SCHOOL GLOVES, WOLF SCHOOL PANTS and a note Scribbled with a trembling hand. It is not so easy to get out of the cave, we go down by carefully sliding along the rock.

    We chop the ghost in the tower and find the DRAWING: SILVER SWORD OF THE WOLF SCHOOL

    We jump into the Bastion.

    Three ghosts meet us in the bastion. We chop them. We use the magic lamp. We see how the witcher trains the boy. We climb the tower, find the remains of the boy and go to bury them. We bury them in the lower part of the fortress. In principle, you can not complete the Bastion task.

    In the indicated place we find - DRAWING: STEEL SWORD OF THE WOLF SCHOOL.

    Improved Silver Sword

    Velen. Fortress of the Bloody Baron. There is a well on the territory of the fortress, we go down, we find the indicated chest.

    Improved boots

    Velen. Grotto, located east of the village of Toderas. In the largest part of the cave we find the specified chest.

    improved armor

    Velen. The ruins are not far from the island of Kolomitsa. The chest is under water. As you find the image of a wolf, turn around, with the help of your intuition you will see a chest under water.

    Improved Steel Sword

    Kaer Morhen. The ruins of a watchtower in the north of Kaer Morhen. Guarded by level 23 ghosts.

    Improved Pants

    Kaer Morhen. There will be a lake to the northeast of Kaer Morhen Castle. At the specified island, under water there is a chest.

    Improved Gloves

    Kaer Morhen. South of Kaer Morhen location. Having jumped to the place along the path, you will find yourself between two rocks. The cave is located on the outer side of the left cliff, if you look towards the Kaer Morhen castle.

    Great boots

    Kaer Morhen. The bay is east of the fortress of Kaer Morhen. We go into the cave, go to the indicated place (on the radar). Stones can be jumped over, they can be demolished with a sign.

    Great pants

    Kaer Morhen. Cave northwest of Kaer Morhen fortress. This chest has a large guard. We find the place indicated on the radar. We demolish the stones with a sign, behind them there will be a chest.

    Excellent gloves

    Kaer Morhen. south of the fortress. There will be a mine not far from the bridge. There is an elemental in the mine. There is a small chest on the stone table.

    Excellent silver sword

    Skelege. Northwestern part of the main island. In the specified cellar we find a small chest.

    Excellent steel sword

    Skelege. Southwest of the village of Lofoten. Enter the ruins from the side of the horse icon (indicated on the map). In the ruins we find the descent into the cave. There are poisonous gases in the cave. We set fire to them, we run to the far part of the cave to the chest. (It is better to set fire to gases twice, on the left and on the right).

    Excellent armor

    Skelege. Main island. We cut everyone in a wooden fortress. We climb the wall, and on one side of the wall there will be a chest.

    Master silver sword

    Velen. Southeast part of the location. Not far from the Nilfgaardian garrison. We arrive at the indicated place. We find two corpses, at one of them we find the key to the gate, behind which lies the chest. Near the place you can meet a wyvern.

    Master Steel Sword

    Velen. Southwestern part of the location. In the indicated place we dive, swim into the hold of the ship, under the stairs where we swam, there will be a chest.

    Master Armor

    Velen. Southeast of the village of Stezhki. Ruins with a statue of a cat. If you stand with your back to the cat's face, then the well with the chest will be on the right. The chest is small.

    Master boots

    Skelege. The island is southwest of the main one. We find the ruins, near the wall of the tower, on the outside we find the chest.

    Master pants

    Skelege. The island is northwest of the main one. We approach the entrance of the old watchtower. The chest is almost above the entrance.

    Master gloves

    Skelege. Central part of the main island. We find the ruins, on one of the walls there is a chest.

    Blueprints and related quests come in a separate free add-on: "Treasure Hunt: Wolf School Items» (DLC: Wolf School Gear).

    Wolf basic equipment can be used from level 14.

    Where can I find maps for Wolf equipment?

    Marks on the map and search quests appear after reading the notes " Hieronymus about the witcher Elgar«.

    One of the parts of the notes - " slightly torn notes by Hieronymus on the witcher Elgar” - sells a blacksmith in the village of Zalipye, which is east of the Baron's castle.

    Using notes you will find blueprints for all basic items (6), as well as blueprints for upgrading mittens, sword and pants. To do this, you will have to rummage around the surroundings of Kaer Morhen.

    « Heavily faded notes» sells armor on the central square of Novograd. You can also buy one of the cards from him to search for the armor of the Griffin school.



    The notes will tell you where to find the schematics for the final upgrade of gloves, boots, and pants.

    Two more cards can be obtained from Hattori, an elven blacksmith in Novigrad. He will not start trading until you complete some orders for him. As a result, it will be possible to profit " worn, faded notes" And " well-preserved notes» Hieronymus, which will point you to the location of several more recipes.

    Hattori can be found here:

    When you are on the Skellige Islands, drop by the armorer in Kaer Trolde. You can buy two more cards from him. That's how you get " written on parchment" And " soaked and moldy» notes about the witcher Elgar.



    Places to look for Wolf School recipes

    Here are descriptions of places where to look for drawings of Wolf armor. If you want to search for them yourself, then do not follow the links :)

    As is the case with other sets of armor, you will have to run around the world and fight monsters. All armor sets are upgraded three times.

    Improved Wolf School set. All set items are designed for level 21, and all also increase the power of signs and attacks. Crafting will require regular resources. Craftsmen: Apprentice blacksmith and gunsmith.

    Improved Silver Sword of the School of the Wolf

    We leave for Velen in the castle of the Bloody Baron and go down into the well. Keep to the right side, turn once along the tunnel and the desired chest with the drawing is in your hands.

    Improved Wolf School Boots

    Eastern part from the point of movement "Village Zalipye". At the point of movement "Grotto". Inside will be your chest.

    Improved Wolf School Steel Sword

    We have been here before and will have to come back again. To the north of Kaer Morhen there is a ruined Watchtower. Ghosts will be waiting for you inside (level 23). After their (final) rest, climb the scaffolding along the south wall and find the right chest.

    Improved Wolf School Armor

    There is a small island in South Velen that also houses a hidden treasure. There are ruins here and with the help of the witcher's instincts, you will have to find the sign of the wolf on the walls. Directly in front of the sign (behind Geralt) in the water there will be a chest with a drawing.

    Improved Wolf School Pants

    There is a small island in the northeast of Kaer Morhen. On its southern shore near the shore, look for debris, among them a chest and a drawing.

    Improved Wolf School Gauntlets

    There are mountain ranges south of Kaer Morhen. There is also a lair of monsters in a cave between two large rocks. In the cave, keep to the left, jump on the ledges, and get to the hall, in the center of which there will be a chest with the one you are looking for.

    An excellent set of armor and weapons of the School of the Wolf. In this set, you will again have to separately find swords and each element of armor. The level of all components is 29. For crafting, you will need a blacksmith and apprentice gunsmith, but only a master can craft armor.

    Excellent Wolf School Armor

    Departs for the main island of Skellige in the bay. To the west of the movement point "Village Frisdal" there will be a fort and a lot of harpies (level 13). Your task is to climb the wall and reach the tower, at the foot of which there will be a chest.

    Excellent Silver Sword of the School of the Wolf

    Southwest of the main island of Skellige. To the south of Arinbjorn Village, there are many round burial grounds. The first trinity that you meet along the way and will be the right place. In the leftmost tomb, go down inside and against the left wall you will find a chest with a blueprint.

    Excellent steel sword of the School of the Wolf

    We go to the point of movement "Village Lofoten" again on Skellige. To the west of it there is a cave with a troll (level 26). Find a crack in the floor of the cave and go down into a large hall with poisonous gas. Use the Igni sign to clear your path and move diagonally to the left corner. There will be a chest with a blueprint. You have to get out quickly.

    Excellent Gauntlets of the School of the Wolf

    We leave for Kaer Morhen and on the southwestern road we find an iron mine. Earth Elemental (level 30) lives here. You don't have to kill the elemental, it walks and wanders. Just in the same room, keep to the left side, get to the chest and the drawing is yours.

    Excellent boots of the School of the Wolf

    A cave in the eastern part of Kaer Morhen, by the river. As you enter, go straight until you find a large hall and an endriag (level 9) with stalagmites. Jump over them and find a chest with a blueprint.

    Great pants of the School of the Wolf

    Again we return to the northwestern road from Kaer Morhen. At its end, you enter a cave, go through it to the end and find a pillar surrounded by stalagmites and a chest behind it.

    A master set of armor and weapons of the School of the Wolf. This set will have to be collected again separately and wander around the world. Each component is designed for level 34. For crafting, you will need a blacksmith and a master gunsmith.

    Wolf School Master Silver Sword

    A ruined cave in a swamp northwest of the Nilfgaardian camp. There is also a hidden treasure point and a Kimbolt Road travel point. Imp roams here (level 22). You can not kill him, just when he moves away, find the key on the body of one of the corpses. Perhaps you have been here before and you already have it. Open the doors to them and go inside, where there is a chest with a blueprint.

    Wolf School Master Armor

    South-west of Velen is the point of movement "the village of Stezhki". From it in the southeast there is a point Treasure under protection. Here, between the statues, find the descent down into a small cave. That's where the treasured chest is located.

    Wolf School Master Steel Sword

    Spoils of war in the southwest of Velen, in the sea off the coast. The nearest point is the "Stitches Village" and from it to the northwest. Dive deep into the sea and get to the bow of the sunken ship. At the stairs inside and there will be a chest with a blueprint.

    Wolf School Master Gloves

    Departs for the main island of Skellige. Almost in the center of the island between two settlements are ruins. Near one of the walls will be the desired chest. There is also a monster roaming here, but the fight with him can be avoided by going from the other side and eventually jumping off the wall onto the chest.

    Workshop Boots of the School of the Wolf

    Skellige Island in the southwest of the main one. There are ruins and level 13 monsters south of the Marlin Coast point. There is also a watchtower here. At the foot of the wall overgrown with grass is a chest.

    Workshop pants of the School of the Wolf

    We leave for the most remote island of Skellige in the northwest. In its southwestern part there will be a relocation point "Old Watchtower". On its top, near the wall where the entrance is located, there will be a chest.

    Equipment, wolf schools, is perhaps the most inaccessible in this game. This is not due to the fact that the search sites are guarded by some invincible monsters, but rather to the fact that it is scattered throughout all locations. And in connection with the monsters, it is better not to start the search at a low level. In some locations, beasts will come across, quite strong. Due to the dispersion of all the drawings, you should already be more or less oriented in all these islands and settlements.

    Wolf School Equipment (Velen)

    In my opinion, if you start searching, then at least after completing all the tasks in Velen. If you did not have to look for detours to the castle of the Bloody Baron, then you can look into the well, which is located in the garden of the Bloody Baron. On the map it is marked as the entrance to the cave. When you finish your business on the plot, you can visit the place near the road sign "The Kimbolt Tract". It is marked on the map as "Hidden Treasure". From the road sign on the map down through the ruined village.

    There we will meet bandits, and the place we directly need is guarded by Bes. After we deal with him, (although you can trick him, he sometimes leaves, in the meantime ...) we will look at those who are less fortunate after meeting him. We find a key and a note from one of the bandits (he clearly stands out). We will use the key to open the gate, which is located nearby, and lead to the bandit cache. There in one of the chests there will be a drawing or two, options are possible, it depends on your level, the only thing for sure is that it will be a sword, steel or silver, it also probably depends on the level. I noticed this when I mined the same drawing, but from different saves, in which the levels were from 14 to 100. Therefore, I will describe mainly where and how, but not indicate what exactly will be there, because the finds will obviously differ . In addition to the first finds, in the Bastion.

    Wolf School Equipment (Kaer Morhen)

    Strange as it may seem, but in our patrimony, namely in Kaer Morhen, the stronghold, so to speak, of the witchers, according to the plot, we do not get so often. Well, to be more precise, closer to the finale, and it seems like there will be no time for additional tasks. But it is there that we can find out where and who scattered around the world wolf school drawings.

    Why did I advise you to start searching after the end of business in Velen? According to the plot, we will get "Magic Lamp" which will give us Keira Metz. In Kaer Morhen, it can be useful to us when examining the destroyed bastion. By the way, even in Velen itself, we will need another gift from her, namely "Eye of Nehalena". If we look for hidden treasures, then in some cases, we cannot do without it. Kaer Morhen will need him too.

    Wolf School Equipment (Bastion)

    When we exit the gates of the Kaer Morhen fortress, on the right side, below, we will notice a rather noticeable path. And we'll see straight up "Signal Tower". We go down the road and turn right at the first turn. Then the path splits, go up to the left. Along the path there are small posts made of stones on which torches are attached. We follow this path and reach an abandoned, dilapidated bastion. Here we will meet a small army of ghosts. After we deal with them, Geralt himself will tell you that it would not be bad to use Keira's lamp. Geralt used to train here himself as a child. With the help of the lamp, we learn small stories from the life of pupils of the witchers' school.

    To calm the ghosts, it is necessary to bury the remains of the boy. The remains, on one of the walls of the tower, can only be climbed up the ladder in one place. In the quest log, activate the quests as they appear, so it will be easier to navigate. There, among the remains, we find a drawing "Wolf School Steel Sword" and Varin's diary. Apparently the witcher, who was a mentor there, even before Vesemir. Actually, after the attack on the fortress, set up by a certain sorcerer, everyone in the fortress died, both mentors and pupils. The witchers remained alive, who at that time were doing work on the highways, killing monsters. The most experienced of the remnants gathered, proved to be Vesemir, and he became a mentor. From the diary we learn what to search "Signal Tower", which is nearby, as well as "Watchtower" which is located at the other end of the lake.

    Wolf School Equipment (Signal Tower)

    Follow the path to the tower. On the way, we brush aside annoying harpies. In the tower, we examine everything carefully, climb the scaffolding and in one of the chests, we will find Hieronymus' notes. This is a magician who was directly involved in the upbringing, as well as in providing equipment for the Witcher School of the Wolf. We read the notes and act according to the instructions.

    When we entered the tower, a gap in the wall was visible to the left. We leave through it, and climb into the woods. There we will find the crystal left by the magician. We insert into the device and activate both crystals with aard. Now we jump into the opened portal. In the cave in which we find ourselves, we will find the whole set of drawings for uniforms. Also, there will be a note, rather a farewell ...

    Wolf School Equipment (Watchtower)

    We go down to the fork, where we turned left, and now we go straight. North to the ruins of the watchtower. You can go by boat (from Huts on the lake), or on horseback, along the left bank of the lake. So even more interesting, along the way you can find something. But the truth is even worse...

    Upon reaching the ruins, we find the remains of Hird, a student of the sorcerer Hieronymus. We'll take the devil from him "The Silver Sword of the School of the Wolf". But we are not in a hurry to leave these ruins. If we climb onto the scaffolding, we will find another blueprint. This time "Improved Wolf School Steel Sword". You can return to Kaer Morhen.

    Wolf School equipment (Mine near Kaer Morhen)

    There are two residential towers in Kaer Morhen, according to the plot, we will certainly climb the tower to Yennefer. So, in this tower, at the very bottom, go around everything in a circle, on one of the chests we will find a book. This book "Monstrum or the Witcher description, volume 2" we'll need to find equipment. (There is no cheat code for this book) As soon as you take the book, a message will appear that it would not be bad to take a walk to the old forge.

    In the forge, however, in addition to equipment, they expect us, first a golem, then ifrit. Well, horseradish radish is not sweeter. And here, in addition to the book that will be the key to the stone gate, we need a gift from Keira Metz, namely "Eye of Nehalena". Otherwise, we will not be able to get into the secret room behind the brazier. There we will find "Master Armor of the School of the Wolf" Well, and a few other miscellaneous items. And before that, on the table on which we will install the book, in the box, we will find a drawing, on.

    Wolf School equipment (Random finds...)

    The following improvements, we find on our own, nowhere will it be indicated that it is there. When we go along the path towards the Watchtower, then along the way we will come across the charred ruins of some buildings. There you can also see the path running up and to the left. If you climb it, then we will reach the cave "Head of the Wolf", in which once, even before the Kaer Morhen fortress was built, there was a workshop of witchers. In other words, the first witchers of the School of the Wolf got their start in life here. Make some noise there with aard, and behind the stalagmites, you will find a chest, and in it a blueprint - on wolf school armor upgrade.

    If he descends from the fortress of Kaer Morhen to the river, and throws himself to the left, when along the coast, when he swims (do not take Roach with you, although she is called a fish surname, she will not want to swim) let's get to the cave. To understand that this is exactly the cave, turn on the witcher's instincts. Behind the waterfall we will see the shop sign, School of the Wolf. It is not necessary to dive for or under the waterfall, we go into the cave to the right. There, making noise with the aard and breaking the stalagmites, also on the right side and not far from the entrance, we will find in the chest a drawing for wolf school armor upgrade. On the shore of the lake there is a mark on the map, "Hut by the lake." There Lambert leaves his boat. You can use the boat, or you can walk along the right bank, go for a run. There will be a small island nearby. On it we turn on the witcher's flair and see our workshop sign. Immediately under the water on the stone we notice a chest. We dive and pick up the contents, drawing on wolf school armor upgrade. We will see a cave nearby. There is a very unfriendly troll in the cave. If you want to wrestle with him, then in the end you will find a certain document that is a direct reference to the first part of the game. Also, if you helped Eskel hunt Forktail, then in the cave where Forktail was finished off, you should pick up the drawing for wolf school armor upgrade.

    Wolf School Equipment (Improvements on Skellige)

    When we arrive at the Skellige Islands, one way or another we will get to Kaer Trolde. This is Jarl Crach Ancryth's stronghold. To the right, just outside the gate, there is a passage to the local forge. The blacksmith who makes swords will not offer us anything, but from the armorer, you can buy several noteworthy documents. Among them we will find "Notes of Hieronymus, about the witcher Elgar". Now we can, having made the task active, follow the places of stabs, witcher improvements, equipment of the wolf school.

    Wolf School equipment (Central part of Ard Skellige)

    The search can be started from two nearby villages. One of them is the village of Boxholm, destroyed to the ground, and there will be no one in it except rotten and corpses. The second is Rannveig, residential. There you can take a quest that will be directly related to the place where we are going. The quest is called, Lost son”, You can take it from a peasant whose name is Oyen.

    Therefore, depending on whether you took this quest or not, we will act in the fortress. If you didn’t take the quest, then you can quietly climb outside on the wall and take what we need. A bug is simply possible here if you did not take the quest, but ran into a demon that sits in the fortress. He can become, simply not killed, because according to the quest, he will give oak in another place. Well, it's me just in case ... And the draftsmen are in the chest on the wall ...

    Wolf School Equipment (Wooden Fort)

    Then we will proceed to the south ... The nearest village to which you can port and from there is already on foot, this fiersdal. We need an old wooden fort that looks more like a graveyard now. Harpies are there, like mosquitoes in our taiga, and they have a nest there. But actually, if you wish, you can not go into the fort itself.

    We still have to climb the wall, and this can be done from the outside. Although the harpies will get us there too, I must say ... In general, when we climb, we go to another turret, there is a chest with the required drawings.

    Wolf School Equipment (Burial Mounds)

    Now let's explore the western part of Ard Skellige. Let's go to the village Arinbjorn. From it in just a minute you can run to the desired "Burial Mounds". There are three of them in total, but there is an entrance only in two mounds, I somehow did not find the third one. Yes, and there is actually nothing to see, why they are called so, it is not clear. In any case, I have not seen sarcophagi or anything like that.

    And we, in fact, need the one in which we will rest while climbing the path. We go into it, strange as it may seem, but no one is waiting for us there, bloodthirstyly clicking its beak or jaws. Everything is quiet peacefully, obscenely ... In general, we look around, but there is nothing to look at, as I said, we find a chest or rather a box, and there are drawings.

    Wolf School Equipment (Watchtower on Spikeroog)

    On Spikeroog, you can port directly to the ruins of the watchtower that we need. Or you can start your search from the village of Svorlag. She is close. If we port directly to the place, then we will see a piece of the surviving wall in front of us, in it there is a passage inside the tower and gleaming with rivets, or something else, the chest itself.

    True, he is on the wall ... Well, and bandits will suddenly appear. In my case, there were only five. We deal with the bandits and step into the fortress, or we step into the fortress, and along the way we deal with the bandits. No difference. When we clear the area, we can look around. The tower has a ladder that leads to the second floor, or rather, what is left of it. Along the way, we loot the chests and we can get to the wall where our chest with the drawings is.

    Wolf School equipment (Watchtower on Undvik)

    We can get into this tower during the quest "Lord of Undvik". This is in the event that you promised to help the children of the Ankright Collapse. And if you have not completed this quest, but are going to, then postpone this visit or proceed with extreme caution. In order not to knock down the quest line. You can enter from the sea from the point "Shelter of seagulls".

    Having risen to the top, to the first tower, we go immediately to the second, it is literally nearby. If the quest "Lord of Undvik" not completed, and you are going to pass it, then do not go deep into the island. We go around the tower on the outside, from the side of the forest. There, at the remnants of the wall, our chest was leaning. We take the drawings, and you can dump.

    Wolf School Equipment (West of Hindersfjall)

    On Hindersfjala, you can depart both from the village of Lafoten, as well as from their cemetery. The road leads slightly uphill. We reach a clearly noticeable ledge in the rock. In the game, all places you can climb are marked with something like... chicken manure, don't miss it. We jump to the ledge, and then we go up the stairs, we rise into the ruins.

    There, the Troll staggers from side to side. He is probably bored, so if he notices you, he will definitely start throwing stones. You can fill it up, or you can jump into the cellar. For some reason, the troll does not follow, I checked. There is something to profit from in the cellar, but there is a small problem, there is gas. Tried to use Pops' mold antidote, doesn't help, only fire. We apply the sign of Igni, and forward. We search all the chests, four or five, I don't remember exactly. One of them contains drawings.