• Metal. We do it in Photoshop. Create a metallic embossing effect for text in Photoshop

    If you've ever tried to paint metal, you probably know how difficult it is. Metal reflects everything and distorts what is reflected. It is also quite difficult to paint the surface of metal so that the colors are natural and at the same time give volume.

    Today we will learn how to draw real metal, voluminous and detailed. Once you master this technique, you can apply it to other reflective surfaces.

    Let's get started!

    End result

    Step 1

    Most metal drawing tutorials teach us how to draw metal balls. But who then draws balls in their works? Full, complex armor - here best example! You can follow this tutorial or draw your own ideas - the rules we'll cover here are absolutely universal.

    Let's imagine that you have drawn a character and some background, but you don't know how to draw armor. To simplify the whole process, you need to use a clipping mask (Ctrl + Alt + G). The boundaries of the armor will be considered the boundaries of the mask. Everything drawn on top of it will belong to the armor.

    The best and most versatile paint brush is a simple round brush with soft edges and low pressure. It allows you to blend your strokes and it looks very natural. The tool also imitates a real brush, since the stronger the pressure, the more saturated the color becomes.

    Step 2

    Every surface (not just metal) reflects light, so it is very important to first determine the light source and think about where its shadows will be located. In my work, there is a fire on the left, which is reflected from some invisible object on the right, which has a purple color. Since fire has an orange-yellow tint, I chose a low saturation yellow as the base color for the armor (it will appear gray to most eyes). For shadows I use even less saturated and darker shades of the same yellow color. Draw with them between the base color layers and the sketch itself.

    Add some light where the light penetrates best. To find the right shade, change the brightness of the base color slightly.

    Now add more shadows. Remember: the body and, accordingly, the armor on it are not flat, they have their own edges. When light hits one face, making it bright, there must be a shadow on the other face!

    This is the rare moment when you can use black. Use it to darken the shadow parts of the armor, but don't even try to use black in the highlights!

    Step 3

    Let's remember the law of contrast in color science. Since our base color is yellowish-gray, we need to find it contrasting color. First, copy the base color code.

    Go to Color Scheme Designer and paste our color code into the field, as shown in the screenshot below.

    Now go to the Complement tab to find out which color is paired with our base color. You can remember the received code or import it into Photoshop samples.

    Select the Load Swatches option to see the additional color. We will also need its darker shades.

    Step 4

    Since we now have a new dark shade (it's not black!), we can emphasize the lines of the sketch. Create new layer above the sketch layer and draw the lines again. After that, delete or hide the sketch layer.

    Now draw the shadows with the same dark color. If you're wondering why we paint where we've already painted, here's the answer: a low Flow setting allows for great color mixing.

    This is what our work looks like now.

    Step 5

    The time has come to define more precisely all the forms. Use black to draw lines between the shapes.

    Black lines give a feeling of unreal volume. To fix this, you need to add contrast between the two shapes that the line separates. Think about where the light doesn't really hit and paint those areas black. Don't go beyond the black lines!

    Connect the dark areas and black lines together until the lines are almost invisible.

    Step 6

    Select a color from some light part and with a soft brush, first lowering the Hardness to 0%, cover all visible elements. One rule: don't move too close to the black lines! The color must lie exactly in the middle of each element in order for volume to appear.

    Change the Hardness parameter to 100% and select the Screen mode. Thanks to this mode, your brush strokes will be lighter. Using the same color as before, paint some highlights around the black lines and some highlights.

    At this stage this is the last effect. Notice how well the use of black and off-white works to create dimension.

    Step 7

    As we have already said, metal reflects everything around it, including color. Determine the colors that are closest to each piece of armor and lightly paint them onto the metal. Remember: don't cross the lines, but dark areas can be given a different shade.

    Use the dark version of our complementary color to yellow and draw shadows as shown in the screenshot. They will imitate the reflection on metal different forms. Draw them quickly, this is not the time for absolute precision.

    Reactivate the Screen mode, use light bounce colors, orange and purple, and cover up the dark areas you just painted a little. This action may seem pointless to you, but in fact it gives very interesting effect. Our goal here is to cover up the dark areas without removing them altogether.

    Now we need to work creatively again. Look at the shapes we got as we added and added layers. You will see repeating lines in the reflections of the metal. They need to be emphasized even more! You can take colors from areas of skin or hair if the metal part is located close to them.

    This is what our work looks like now:

    Step 8

    An important element of every armor is chain mail. As you may already know, it consists of small links fastened together. Yes, these are also metal parts, and they will also reflect their surroundings. Painting each link individually would be too much work, so we'll just create a special brush for the chain mail. Create new document and draw one small black link. The Opacity and Flow parameters should be at 100% so that you can avoid translucent spots. Then go to the Editing tab > Define Brush Preset.

    Yours new brush will appear in the list, but it has default parameters. Select the Brush Tip Shape tab and move the Spacing slider until the individual elements. They should overlap each other slightly.

    Create a new layer and apply the Emboss style to it (

    ",this,event,"320px");"> Layer Style- Bevel and Emboss). For the Highlight parameter, take the bright yellow-gray color from our suit.

    Style - Inner Bevel, Method - Smooth, Lightening Mode - Lighten, Shadow Mode - Multiply.

    Now draw the chain mail on the layer that has these styles applied to it. I recommend drawing each chain on a separate layer, copying the style for each layer so that the colors of the chains do not mix with each other. To avoid clutter, select all these layers into a separate group (Ctrl + G).

    Now merge all the layers in the group into one and add a mask (

    ",this,event,"320px");">Layer Mask). Now you can use three colors to fit the chain mail into the overall tone of the work: black to make it invisible, white to make it visible, gray to make it translucent. Use black with different meanings Flow parameter to obtain different shades of gray.

    Draw the surface under the chain mail to give it the correct shape.

    Now you know how to easily draw chain mail. Add it to other places where you need to emphasize the flexibility of the suit. At this stage I also worked on other parts of the costume, so that with each step it became more complex and interesting.

    Step 9

    Our suit is almost ready, but we need to polish it a little. Use a black brush to paint sharp reflections. They look great next to the light pieces.

    Here's the effect we need to achieve:

    Combine all layers of armor into one. If you still need a clipping mask, make a copy of the resulting layer and attach a mask to it. Using a brush set to Screen, paint some powerful highlights using the color on the right. These lights should be sharp and you shouldn't use them often as they fake reflected light rather than direct light.

    Here is our result at this stage:

    Let's draw more colored and direct light. Take the color on the left and paint its reflections onto the suit using the Color Dodge brush mode ( Color Dodge).

    Switch back to Normal mode and paint the reflected light spots. They should be soft, very light, but no lighter than the side that reflects light.

    Also work on those elements that we recently covered with a dull color in the Lightening mode (Screen). We're almost done!

    It’s quite easy to create beautiful metallic text in Photoshop. Just a few simple manipulations with layers, assigning the right styles and you're done. Even a beginner can handle it. I offer you a text-picture lesson and (a little later) a video lesson on this topic. By the way, this technique, of course, is suitable not only for text, but also for any silhouettes.

    1. Create a new document with a size of 1000 x 700 px. with a resolution of 72 Dpi. Take the metal texture, copy and paste it into the created document. Press Ctrl+T and transform according to the document boundaries.

    2. Take another metal texture, open it in Photoshop, go to the image menu → image size and set the settings as in the screenshot. Next, go to the edit menu → define pattern, enter a name, for example “steel” and press ok.


    3. Create a new layer with a white fill in the same document. Let's make the main color black, select a round brush, set the size to 1 pixel and hardness to 100%. Let's draw chaotic scratches on the white layer. Go to the Edit menu again → Define, enter the name “scratch 1” and click OK.

    4. Create another new layer and repeat step 3, with the only difference being that we will make the scratches more often and add a little bolder ones (by increasing the brush size accordingly). Let's define a pattern called “scratches2”.

    5. Let’s create the text we need by making it (what exactly it is doesn’t really matter). Text color is white. Then double-click on the layer with the text and in the window that pops up, set up the layer styles in accordance with the screenshots below.

    You should get something like this:

    6. Create a duplicate of the layer with the text (Ctrl+J) and remove the effects from the duplicate - simply by dragging them to the trash can of the layers panel. Set the fill value for this layer to 0%. Set the styles for this layer as in the screenshot.

    After these manipulations, you will see scratches on the letters:

    It should be understood that most style settings are selected for a specific document size. Other sizes require adjustments to the values ​​in the layer styles.

    For those who do not really understand all of the above, a video tutorial is coming soon, which will be published here, and in which it will probably be easier for you to understand the sequence and essence of the actions.

    Please leave comments and questions! Please press the buttons social networks!

    Off topic

    Hello! What are you doing?
    -Hello. I'm going to finish watching my series and die.
    -Let's go for a walk!?
    -Well, okay, let's go. I'll watch it next time.

    Creating a texture that imitates metal is one of the Photoshop features widely used by designers. Today there are many ways to imitate metal surfaces, in particular shiny chrome, nickel, iron, corroded, acid-etched, elegant surfaces made of precious gold, silver, platinum, and mercury. These effects can be implemented either using special additional filters or actions that help give letters or other objects a metallic sheen and prominence, or using standard Photoshop tools that provide an equally professional result.

    The easiest way to achieve a metallic effect is to use a suitable action, of which there are many on the Internet. For this purpose, it is worth looking, for example, at the following addresses: http://www.webmaster.ru/~porcupine/actions/index.cfm?row=19&curpage=5, http://easyphotoshop.chat.ru/actions/actions. htm, http://gribnick.da.ru/, http://www.fotoshop.ru/cgi-bin/actions/detail.pl?id=76, etc. However, there are not many options here, and those who want to get non-standard effect this method will not work. It’s better to try to achieve the desired effect using special plugins, which, as a rule, will allow you to get a good imitation and quite quickly. In more complex cases, you will have to act manually, relying only on the standard capabilities of the program.

    Metal imitation using standard Photoshop tools

    This option is very labor-intensive and far from simple, but it opens up wide opportunities for creativity, especially since various techniques for simulating metal can be found on numerous online resources. Interesting ways Creating metal rings, corroded metal effects and chrome, gold and bronze text can be found on the website. The original imitation of blue metal can be found on the website http://ash.aiq.ru/. Having looked at http://www.savvy.net/, it is not difficult to understand the creation of metal textures, chrome and mercury objects. The site http://www.pegaweb.com/tutorials/ discusses how to create eye-catching metal buttons. This list can be continued for a long time, but we will limit ourselves to only the most interesting options.

    Bronze

    The imitation of a shiny bronze surface, presented on the website http://www.eyesondesign.net/, makes a strong impression. To implement this, create a new image in RGB mode and fill it with light brown, and then use dark brown to depict the intended metal object (Fig. 1).

    Rice. 1. Original image

    Select the future metal object and save the selection as new channel Alpha1 by using the Select→Save Selection command. Then merge the layers, change the foreground color to a darker one and use the Edit→Stroke command, setting the appropriate parameters. IN in this case Selected Width (Border Width) 5 pixels, Location (Position) Inside (Inside), Opacity (Opacity) 100% and Mode (Mode) Normal (Fig. 2).

    Rice. 2. Image after applying the Stroke command

    Apply the command Select→Modify→Contract (Selection→Modify→Compress) with a compression width of 15 pixels, and then fill the selected area with white (Fig. 3). Stop highlighting.

    Rice. 3. Image after compressing the selected area and filling the selection with white

    Apply the Gaussian Blur filter: Filter→Blur→Gaussian Blur (Filter→Blur→Gaussian Blur) with a blur radius of 5 pixels and change the layer mode from Normal to Overlay (Fig. 4).

    Rice. 4. The result of Gaussian blur and changing the layer mode

    Make a copy of this layer and name the new layer Chrome. Go to the Alpha1 channel and apply a Gaussian blur sequentially: Filter → Blur → Gaussian Blur (Filter → Blur → Gaussian Blur) first with a blur radius of 9 pixels, then 6 and 3 and finally 1 pixel. The result will look something like in Fig. 5.

    Rice. 5. Image after repeated Gaussian blur

    Activate the Chrome layer and add lighting effects: Filter→Render→Lighting Effects (Filter→Render→Lighting Effects) with parameters as in Fig. 6. The result will resemble rice. 7.

    Rice. 6. Window for setting parameters of the Lighting Effects filter

    Rice. 7. Chrome layer after applying the Lighting Effects filter

    Activate the main layer with the object, select the background, make an inversion as a result the object will be selected, and then expand the border by 1 pixel using the command Select→Modify→Expand (Select→Modify→Expand). After this, delete unnecessary parts of the border by pressing the Del key and discard the selection (Fig. 8).

    Rice. 8. Result of border cleaning

    Activate the Chrome layer, create a new layer Curves 1 using the command Layer→New Adjustment Layer→Curves (Layer→New Layer Setting→Curves), turning on the Group With Previous Layer checkbox and with all other parameters at default, and adjust the curves in accordance with Fig. 9. Reactivate the Chrome layer and again use the command Layer → New Adjustment Layer → Curves (Layer → New Layer Setting → Curves) with the same settings and with the Group With Previous Layer checkbox enabled (Merge with the previous layer) a new layer Curves 2 will appear ; the curves should be adjusted according to Fig. 10.

    Rice. 9. Window for setting curves for the Curves 1 layer

    Rice. 10. Window for setting curves for the Curves 2 layer

    Merge the layers with the Flatten Image command and apply the command Layer→New Adjustment Layer→Hue/Saturation (Layer→New Layer Setting→Color/Saturation), turning on the Group With Previous Layer checkboxes with the Colorize parameter activated and adjusting Hue and Saturation parameters. IN in this example the option selected is: Hue - 33, Saturation 34. The result you should get is shown in Fig. 11.

    Rice. 11. Final look of the bronze surface

    To make it more convincing, you can introduce a suitable texture as a background, imitating, say, rusty metal; with such a texture, the result should resemble the image in Fig. 12.

    Rice. 12. Sparkling bronze on a rusty texture

    Gold

    One of the most interesting options for simulating gold is provided on the website http://iolabs.virtualave.net/photoshop/gold/. To get a similar simulation, print black text on a white background (Figure 13), select the entire black area and save it as a selection using the Select→Save Selection command. After that, combine all the layers using the command Layer → Flatten Image (Layer → Flatten) and blur the entire image using Gaussian, applying the filter Filter → Blur → Gaussian Blur (Filter → Blur → Gaussian Blur) with a blur factor of approximately 5 pixels (Fig. .14).

    Rice. 13. Original image

    Rice. 14. Image after Gaussian blur

    Now you need to create a kind of border to do this, load the selection with the command Select→Load Selection (Select→Load Selection) and fill the selected area with black. Then invert the selection, reduce it using the Select→Modify→Contract command by 4 pixels and fill it with white (Fig. 15).

    Rice. 15. Picture with a border

    At the next stage, you need to slightly illuminate the object from different sides to create highlights, using the Filter→Render→Lighting Effects filter (Filter→Render→Lighting Effect) with approximately the same parameters as in Fig. 16. Please note that the settings must be changed for all three light sources. The result will look like in Fig. 17.

    Rice. 16. Lighting Effects filter options

    Rice. 17. Image after introducing three light sources

    To give the material the appearance of metal, use the Image→Adjust→Curves command and draw a curve in (Fig. 18); As a result, the picture should resemble the image in Fig. 19.

    Finally, the unspecified metal needs to be turned into gold by adjusting the levels using the Image→Adjustments→Levels command with Input Levels set to 100; 1.0 and 255, and selecting the color and saturation using the command Image→Adjustments→Hue/Saturation (Image→Adjustments→Color/Saturation) with the Colorize parameter enabled and the values: Hue (Hue) - 35, Saturation (Saturation ) - 35. The result should resemble the image in Fig. 20.

    Rice. 18. Curves settings window

    Rice. 19. Appearance images after setting Curves

    Rice. 20. The final version of imitation gold

    Chromium

    The most original way to create chrome objects can be found at http://www.eyesondesign.net/. To implement it, create a dark gray object (Fig. 21). Rename the active layer in Chrome.

    Rice. 21. Original image

    Select the object, save the selection with the Select→Save Selection command and reduce it by about 3 pixels using the Select→Modify→Contract command. In this case, one must be guided by the principle: what larger size image, the higher the value you need to enter.

    Create a new layer above the Chrome layer, Layer 1. Set the Foreground color to white and the Background color to black, select Reflected Gradient and create a gradient fill from top to bottom within the selection (Figure 22). Stop highlighting.

    Rice. 22. Image after applying the gradient

    Go to the Alpha1 channel and blur the selection using Gaussian: Filter→Blur→Gaussian Blur (Filter→Blur→Gaussian Blur) three times in turn. The blur radius directly depends on the image size, but the principle of changing the radius when moving to the next blur is constant: the next value of the blur radius should be half the previous one. In this case, the radius was 4 pixels for the first time, 2 pixels for the second time, and 1 pixel for the third time (Fig. 23).

    Rice. 23. Result of Gaussian channel blur

    Return to the Layers palette, activate the Chrome layer and add lighting effects Filter→Render→Lighting Effects (Filter→Render→Light Effect) with the same parameters as in Fig. 24.

    Rice. 24. Setting the Lighting Effects filter parameters

    The next step is to give the image a metallic sheen. To do this, open the Curves dialog box: Image→Adjustments→Curves (Image→Adjustments→Curves) and create the curve shown in Fig. 25. In this case, the coordinates of the first point of the curve are set to (60; 190), and the second to (190; 60) Fig. 26.

    Rice. 25. Curve settings window

    Rice. 26. The appearance of a metallic sheen

    Finally, use the command Image→Adjustments→Brightness/Contrast (Image→Adjustments→Brightness/Contrast), setting the appropriate values ​​for the Brightness and Contrast parameters. In the example under consideration, the Brightness value is 70 and Contrast 40 (Fig. 27).

    Rice. 27. The final version of the chrome surface

    Mercury

    As for imitation of mercury surfaces, on the Internet on many sites you can find two fundamentally different options implementation of this effect. One, undoubtedly, first appeared on the website http://www.savvy.net/, and the authorship of the second is difficult to establish today. It is the second option that gives a more effective imitation of mercury, so we will focus on it.

    Create a new image in RGB mode, set the background to black and white as the foreground color. Create a new channel Alpha 1 and draw the intended metal object (Fig. 28), and then discard the selection.

    Rice. 28. Original image on channel Alpha 1

    Make a copy of the Alpha 1 channel by default the new channel will be named Alpha 1 copy. Then blur the Alpha 1 copy channel using Gaussian: Filter→Blur→Gaussian Blur (Filter→Blur→Gaussian Blur) with a blur radius of about 3 pixels (if the object is very large, you can use a larger blur radius value; Fig. 29).

    Rice. 29. Channel Alpha 1 copy after Gaussian blur

    Make a copy of the Alpha 1 copy channel - the new channel will be named Alpha 1 copy 2. Switch again to the Alpha 1 copy channel and apply the filter Filter→Other→Offset (Filter→Other→Shift) with parameters (-1,-1) and the Wrap option Around (Cycle transition). Go back to the Alpha 1 copy 2 channel and use the same filter, but with the settings (1; 1).

    After this, carry out calculations for the channel using the Image→Calculations… command, selecting the settings as shown in Fig. 30. As a result, a new channel Alpha 2 will be created, and the image will look like in Fig. 31.

    Rice. 30. Calculations command settings window

    Rice. 31. Image after calculations

    On the Alpha 2 channel, successively apply the commands Image→Adjustments→Invert (Image→Adjustments→Negative) and Image→Adjustments→Auto Levels (Image→Adjustments→Auto Levels) - fig. 32.

    Rice. 32. Result of negative and tone correction

    Now use the Airbrush tool to soften the edges of the image. Set the pressure to 6%, select a brush of about 45 px, set the foreground color to white and spray it.

    At the next stage, you will need to enhance the reflection effect using the command Image→Adjustments→Curves (Image→Adjustments→Curves), constructing a curve approximately like the one in Fig. 33. The result should resemble the image in Fig. 34.

    Rice. 33. Curves settings window

    Rice. 34. Image after enhancing the reflection effect

    Load the selection saved in the Alpha 1 copy channel using the Select→Load Selection command, invert it and fill the selection with black.

    Load the Alpha 1 copy selection again and compress the selection by about 3 pixels using the Select→Modify→Contract command. Make an inversion and apply the command Image→Adjustments→Invert (Image→Adjustments→Negative). As a result, the image on the Alpha 2 channel will look something like the one in Fig. 35.

    Rice. 35. Channel Alpha 2 after all the manipulations performed

    Now select the entire image, copy the selection to the clipboard, switch to the RGB channel and paste the selection into it. Then give the metal the desired shade using the command Image→Adjustments→Hue/Saturation (Image→Adjustments→Color/Saturation) with the Colorize option turned on and the appropriate Hue and Saturation values. The result should resemble the image in Fig. 36.

    Rice. 36. Final view of the mercury surface

    Metal imitation using plugins

    Quite a few plugins have already been created in which the metal imitation effect is implemented to one degree or another. For example, pseudo-3D metal objects can be achieved using the Lighting effect of the Ulead Type.Plugin. The realistic texture of gold is easily simulated using the Gel filter from the KPT 6.0 group from Metacreation. Various options for shiny metal surfaces (chrome, gold, silver, etc.) can be created very quickly using the Chrome filter from the Eye Candy 4.0 group from Alien Skin, and matte ones metal surfaces turned out well thanks to the PhotoGroove 3.0 effect from the Extensis PhotoTools 3.0 group.

    Let's consider the possibilities of using plugins to simulate shiny surfaces of liquid metal using the example of the Chrome filter from the Eye Candy 4.0 group, and to create matte surfaces using the example of the PhotoGroove 3.0 filter from the PhotoTools 3.0 group.

    In the first case, select the object to which you want to apply the filter (Fig. 37), and use the command Filter→Eye Сandy 4000→Chrome (Filter→Eye Сandy 4000→Chrome) with approximately the same parameters as in Fig. 38. As a result, we obtain the image shown in Fig. 39.

    Rice. 37. Original image

    Rice. 38. Setting the parameters of the Chrome filter from the Eye Candy 4.0 group

    Rice. 39. The result of the Chrome filter from the Eye Candy 4.0 group

    To use the PhotoGroove 3.0 filter, also select the object and use the command Filter→PhotoTools→PhotoGroove 3.0 (Filter→ PhotoTools→PhotoGroove 3.0), setting the appropriate parameter values, for example as in Fig. 40. As a result, we obtain the image shown in Fig. 41.

    Rice. 40. Setting parameters for the PhotoGroove 3.0 filter from the Extensis PhotoTools 3.0 group

    Rice. 41. The result of the PhotoGroove 3.0 filter from the Extensis PhotoTools 3.0 group

    In this tutorial you will learn how to create bronze text using layer styles in Photoshop program. So let's get started!

    Final result

    1. Create the background

    Step 1

    Load the black_background.pat texture by double-clicking on the source file.

    Step 2

    Create a new document, let's go File - New(File > New). Set value Widths(Width) to 600 px, and the value Heights(Height) by 500 px. Permission(Resolution) should be 72 dpi(ppi).

    Step 3

    Being on the background layer, duplicate it, for this we go Layer - Duplicate Layer(Layer > Duplicate Layer) and click OK. Name the duplicate layer Background Pattern(Background Pattern).

    Step 4

    Go to (Layer > Layer Style > Pattern Overlay), select the 'black_background.pat' texture from the dropdown menu, set Scale(Scale) 50%, and click OK.

    Step 5

    To add lighting effects from above, select a layer style Embossing(Bevel & Emboss). Apply the settings for this layer style, which are shown in the screenshot below:

    2. Create the text

    Step 1

    Write the word 'Round' or any word of your choice using the 'Stonecross' font. Install Font Size(Font Size) 132 pt, and also set Tracking(Tracking) 20 pt. To improve quality, change the method Antialiasing(anti-aliasing) on Sharp(Sharp). Name this layer with text ‘A01’.

    Translator's note: The anti-aliasing method can be changed in the lower right corner, in the font settings.

    Step 2

    Next, select a tool Moving(Move Tool), select the text layer and the background layer, and then in the settings of this tool, select the following options: Aligning centers horizontally(Align Horizontal Center) and Aligning centers vertically(Align Vertical Center) to align the text.

    Step 3

    Duplicate the text layer and name the duplicate layer ‘A02’. Arrange the layers as shown in the screenshot below. Temporarily hide the 'A02' layer so that it is convenient for you to work, because... We won't use this layer until part 4 of this tutorial.

    3. Apply styling to the main layer

    Step 1

    Load the texture 'scratched_metal.pat'.

    Step 2

    We will be working with layer 'A01'. Go Layer - Layer Style - Pattern Overlay(Layer > Layer Style > Pattern Overlay), click on the box Pattern(Pattern) to select the ‘scratched_metal.pat’ texture from the drop-down menu. We use this texture as a base to create a metallic effect.

    Step 3

    To get a realistic bronze color, we go Layer – Layer Style – Color Overlay(Layer > Layer Style > Color Overlay). Change the blending mode to Multiplication(Multiply), and also set the following values:

    Step 4

    You will need to create the curve outlines yourself to get volumetric effect. Please read the screenshot below carefully and also apply the values ​​indicated in the right column.

    Step 5

    Select the 'Cove - Deep' path from the path set.

    Step 6

    Now we'll improve the metal's shine effect by adding a glow. Let's go Layer - Layer Style - Inner Glow(Layer > Layer Style > Inner Glow). Set the values ​​shown in the screenshot below.

    Step 7

    Next, we need to add shadows to separate the text from the background. Let's go Layer – Layer Style – Outer Glow(Layer > Layer Style >

    4. Apply styling to the second layer

    Step 1

    Now we will work with layer 'A02', do not forget to turn on the visibility of this layer! Next, let's go Layer – Layer Style – Outer Glow(Layer > Layer Style > Outer Glow). Set the values ​​shown in the screenshot below.

    Step 2

    To improve the 3D look, we will emphasize the light and shade on the edges. Let's go Layer- Stylelayer— Embossing(Layer >Layer Style > Bevel & Emboss). Set the values ​​shown in the screenshot below. Create your outline using the values ​​shown in the right column.

    Step 3

    This is very important step. We'll create perspective using a central vanishing point in perspective.

    Let's go to the bookmark Symbol(Character) and change Horizontal scale(Horizontally Scale) by 98%, as shown in the screenshot below.

    Step 4

    To make the colors of both text layers match each other, go Layer - Layer Style - Color Overlay(Layer > Layer Style > Color Overlay). Set the values ​​shown in the screenshot below.

    Step 5

    Tip: To add a gradient stop, you need to click below the gradient bar. By clicking on control point gradient, you can edit Positions(Location) and Colors(Color) control point.

    Step 6

    In this final step we will add some depth to make the text more expressive. Apply a layer style Shadow(Drop Shadow) using the following settings.

    Great job, we have completed the lesson!

    In this tutorial I showed you how to create a metal background, as well as bronze text using layer styles.

    I hope you enjoyed this tutorial and can use what you learned in your projects.

    In this tutorial you will learn how to create a very interesting, stylish effect for text. We can talk about it a lot and for a long time, since this effect is now very fashionable and is often used both for designer text inscriptions and for text in general. In the meantime, while some are still talking, we won’t waste time, let’s start the lesson!
    That's exactly what we'll be talking about. Like? Then go ahead!

    Step 1. Preparing the document in Photoshop.
    Create a new document in Photoshop (Ctrl + N). The author uses a size of 600 * 400, but you can create a larger document if you need it.

    Step 3: Add Layer Styles.
    Now that your text layer is still active, let's add layer styles. Go to menu Layers - Layer Style

    Translator's note: You can call up layer styles simply by double-clicking on the layer.

    Inner shadow:

    Note translator: If you really need a pattern exactly like in the lesson, then by looking closely at the screenshot, you can make the same one. Create a 5 px document, enlarge it to maximum and use the pencil tool to add colors as on the screenshot.
    It will help you create your own pattern.

    Now let's add a gradient stroke to add depth to the text.

    Here's what we got with all the layer styles, if you applied them correctly of course. If your result is different from this, then go back and check all the settings for the layer styles. This is just the technical part for now, so you shouldn't have any problems.

    Step 4. Background.
    To make our text look more interesting, we'll change the background a little, giving it some depth. Activate the background layer and add layer styles to it. Go to menu Layers - Layer Style (Layer-Layer Styles), and apply the following settings...

    For the gradient use the following colors:
    1. # 667c85
    2. # 475e68

    Result.

    Step 5. Adding highlights.
    Press "Ctrl" and click on the text layer thumbnail in the Layers palette, this will load the text selection.

    Create a new layer on top of all others. Use the tool gradient(gradient), from white to transparent, and drag it from top to bottom. This will add a moderate yet visible gradient to the text.

    Now oval discharge(Elliptical Marquee) draw an oval like in the screenshot below.

    Go to menu Selection - Inversion(Select-Inverse) to invert the selection and press "delete". This will only leave the glitter on the top of the text:

    Set the blending mode of this layer to Overlap(Overlay). This will make the highlight more natural.

    Step 6. Let's make the text sparkle.
    In this step, we will add glitter throughout the text, this will give it more depth, a dreamy and elegant look.
    Create a new layer on top of the others. Use the tool Brush(Brush Tool) 27px. with soft edges, white and randomly draw a few dots around the edges of the text.

    Advice: Draw dots along the light edges of the text, this will increase the lighting effect.
    You should get something like this:

    You can add a little more glow with different brushes, but don't overdo it because it's better to have less glitter than too much.
    That's it. We've come to the end of the lesson, and you've managed to learn this stylish effect!

    I really hope that you liked the lesson and will find it useful in the future!