• Video cards. Video cards Overclocking msi geforce gtx 960 card

    Hi all! Today is a very interesting article about fine-tuning your video card for high performance in computer games. Friends, agree that after installing the video card driver, you once opened the “Nvidia Control Panel” and saw unfamiliar words there: DSR, shaders, CUDA, clock pulse, SSAA, FXAA, and so on, and decided not to go there anymore. But nevertheless, it is possible and even necessary to understand all this, because performance directly depends on these settings. There is a misconception that everything in this sophisticated panel is configured correctly by default, unfortunately this is far from the case and experience shows that the correct setting is rewarded with a significant increaseframe rate.So get ready, we will understand streaming optimization, anisotropic filtering and triple buffering. In the end, you will not regret it and you will be rewarded in the formincreasing FPS in games.

    Setting up an Nvidia graphics card for gaming

    The pace of development of game production is gaining more and more momentum every day, as is the exchange rate of the main currency in Russia, and therefore the relevance of optimizing the operation of hardware, software and operating systems has increased sharply. It is not always possible to keep your steel stallion in good shape through constant financial injections, so today we will talk about increasing the performance of a video card through its detailed tuning. In my articles, I have repeatedly written about the importance of installing a video driver, so , I think you can skip it. I'm sure you all know perfectly well how to do this, and all of you have already installed it a long time ago.

    So, in order to get to the video driver management menu, right-click anywhere on the desktop and select “Nvidia Control Panel” from the menu that opens.

    Then, in the window that opens, go to the “Manage 3D parameters” tab.

    Here we will configure various parameters that affect the display of 3D images in games. It is not difficult to understand that in order to get maximum performance from the video card you will have to significantly reduce the image quality, so be prepared for this.

    So, the first point " CUDA - GPUs" Here is a list of video processors from which you can select and it will be used by CUDA applications. CUDA (Compute Unified Device Architecture) is a parallel computing architecture used by all modern GPUs to increase computing performance.

    Next point " DSR - Smoothness“We skip it because it is part of the settings for the “DSR - Degree” item, and it, in turn, needs to be disabled and now I will explain why.

    DSR (Dynamic Super Resolution)– a technology that allows you to calculate images in games at a higher resolution, and then scale the resulting result to the resolution of your monitor. In order for you to understand why this technology was even invented and why we don’t need it to get maximum performance, I’ll try to give an example. Surely you have often noticed in games that small details such as grass and foliage very often flicker or ripple when moving. This is due to the fact that the lower the resolution, the smaller the number of sampling points for displaying fine details. DSR technology can correct this by increasing the number of points (the higher the resolution, the greater the number of sampling points). I hope this will be clear. In conditions of maximum performance, this technology is not interesting to us as it consumes quite a lot of system resources. Well, with DSR technology disabled, adjusting the smoothness, which I wrote about just above, becomes impossible. In general, we turn it off and move on.

    Next comes anisotropic filtering. Anisotropic filtering is a computer graphics algorithm created to improve the quality of textures that are tilted relative to the camera. That is, when using this technology, textures in games become clearer. If we compare antisotropic filtering with its predecessors, namely bilinear and trilinear filtering, then anisotropic filtering is the most voracious in terms of video card memory consumption. This item has only one setting - selecting a filter coefficient. It is not difficult to guess that this function must be disabled.

    Next point - vertical sync pulse. This is synchronizing the image with the monitor's refresh rate. If you enable this option, you can achieve the smoothest possible gameplay (image tearing is eliminated when the camera turns sharply), however, frame drops often occur below the monitor’s refresh rate. To get the maximum number of frames per second, it is better to disable this option.

    Pre-prepared virtual reality footage. The function for virtual reality glasses is not interesting to us, since VR is still far from everyday use by ordinary gamers. We leave it at the default - use the 3D application setting.

    Background lighting shading. Makes scenes appear more realistic by softening the ambient light intensity of surfaces that are obscured by nearby objects. The function does not work in all games and is very resource intensive. Therefore, we take her to the digital mother.

    Shader caching. When this feature is enabled, the CPU saves shaders compiled for the GPU to disk. If this shader is needed again, the GPU will take it directly from disk, without forcing the CPU to recompile this shader. It's not hard to guess that if you disable this option, performance will drop.

    Maximum number of pre-prepared frames. The number of frames that the CPU can prepare before they are processed by the GPU. The higher the value, the better.

    Multi-frame anti-aliasing (MFAA). One of the anti-aliasing technologies used to eliminate “jaggedness” at the edges of images. Any anti-aliasing technology (SSAA, FXAA) is very demanding on the GPU (the only question is the degree of gluttony). Turn it off.

    Streaming optimization. By enabling this feature, an application can use multiple CPUs at once. If the old application does not work correctly, try setting the “Auto” mode or completely disabling this function.

    Power management mode. There are two options available - adaptive mode and maximum performance mode. During adaptive mode, power consumption depends directly on the GPU load. This mode is mainly needed to reduce power consumption. During maximum performance mode, as you might guess, the highest possible level of performance and power consumption is maintained, regardless of the GPU load. Let's put the second one.

    Anti-aliasing – FXAA, Anti-aliasing – gamma correction, Anti-aliasing – parameters, Anti-aliasing – transparency, Anti-aliasing – mode. I already wrote about smoothing a little higher. Turn everything off.

    Triple buffering. A type of double buffering; an image output method that avoids or reduces artifacts (image distortion). In simple terms, it increases productivity. BUT! This thing only works in conjunction with vertical sync, which, as you remember, we disabled before. Therefore, we also disable this parameter; it is useless for us.

    Is there overclocking in the middle class? Review of MSI GeForce GTX 960 GAMING 2G

    nVidia GeForce GTX 960 can rightfully belong to the division of widely used products. Of course, the list of its characteristics is quite provocative and not as attractive as that of the same GTX 970, but the price level is very, very interesting for users who, by today’s standards, are not ready to shell out more than 20,000 rubles for a video card alone.

    We have already looked at the GTX 960 variants from ASUS and Inno3D, each of them was different and had its own distinctive features. Today, I propose to consider a variation of the GTX 960 from MSI. Let's find out what features the manufacturer has endowed with this card. By the way, now the company’s list already has five different variants of the GTX 960, probably a lot for one manufacturer, enough for all occasions.

    Additionally, based on the results of the meeting, we will check the overclocking potential of the graphics core with an alternative cooling system in the form of a full-fledged cooling system. Based on the results of installing the cooling system, I would like to know whether there will be a real increase in performance that fully justifies the cost of the cooling system. Perhaps, in the case of the GTX 960, overclocking is not worth those “candles”, although in this price segment users have always tried to get the maximum...

    MSI GeForce GTX 960 GAMING 2G comes in a bulky package with MSI branding, but initially the entire package is in a case with the game WarFace logo. In general, the box is informative and does not raise questions in terms of reliability.

    Inside the card there was the following: a disk with drivers and utilities, a small instruction manual, a DVI to VGA adapter, a promo code for a gift weapon and a set of appearances in the game WarFace!

    Visually, the GTX 960 GAMING 2G fully justifies its relationship to the manufacturer’s Gaming series; the main black color and bright red inserts easily set the external design for the video card.

    The set of video outputs is standard for the GTX 960; there are three DisplayPorts and one HDMI and one DVI each. This combination can be considered quite universal, and taking into account the included adapter, even VGA continues to exist. Therefore, users who have started a small upgrade should not experience any obvious problems.

    Thanks to the dual-slot cooling system, the card looks much more compact than the version from Inno3D. However, fans of minimal systems should still be wary; the mini-ITX dimensions are clearly exceeded. At the same time, owners of some “thin” cases should also pay attention; with the available width of 126 millimeters, the card may not fit in every case. So, when installed in the heat pipes, they rested exactly against the side wall.

    The cooling system is secured with four spring-loaded bolts; no additional fasteners are provided. Taking into account the massiveness of the radiator and the absence of a protective frame, this approach is not the most reliable solution.

    The radiator has a massive copper base in its structure. Next, using five heat pipes evenly distributed over the entire area, heat is transferred to the dissipating fins.

    The entire radiator is covered with a plastic casing, and two fans with a diameter of 95 millimeters are attached to it. They are notable for the structure of the impeller; two types of blades are used here. The blades are assembled in groups of two, which looks very interesting compared to a regular turntable.

    The printed circuit board, as already noted, is not limited in size. However, most of it remains empty. In this case, the power supply system is again located in a less spacious part, but here everything is similar to the previously discussed options. By the way, along the entire length of the front rib there is a good stiffening rib.

    The power supply system contains four phases for the graphics core and one for video memory. There is a small heatsink for mosfets; its fins create a small dispersion area; in appearance, it does not inspire much confidence. But, as practice has shown, it is able to provide a working temperature range even in a passive state (when installing a water block). And if there is a standard radiator, it is completely blown by an air flow.

    For the video memory set, four Samsung K4G41325FC-HC28 microcircuits are used; they are standardly located on both sides of the printed circuit board.

    Apart from the video memory, the reverse side of the printed circuit board does not contain any main microcircuits, but as always there is room for a good set of wiring elements. The photo clearly shows how much the dimensions of the entire card have been increased, due to the heat pipes, relative to the usual width of the printed circuit board.

    For testing, a test bench with the following configuration was used; the main purpose of testing was to study the overclocking potential of the new product.

    • Processor: Intel Core i7 4770K @ 4400 MHz (HT enabled, Turbo disabled);
    • Motherboard: ;
    • RAM: ;
    • Hard drive: (for system);
    • Power unit: ;

    So, the graphics core frequency of the heroine of today’s review is at around 1216 MHz, the memory frequency is at 7012 MHz. In any case, in Boost mode the MSI GTX 960 Gaming ran at 1329 MHz, and this is no different from the Inno3D variant.

    The standard cooling system allows you to obtain very, very attractive noise indicators; at 32% the card is completely inaudible. I'm glad that there is a technology that completely stops the fans in idle mode, which, by the way, do not immediately begin to rotate under load :). Unlike the previously reviewed options, MSI placed a clear emphasis on silence! The GeForce GTX 960 GAMING 2G turned out to be a little warmer than its analogues, but at the same time it remained quieter.

    As I already said, the card will be overclocked in two modes. Initially, we set the speed of the stock cooler to 60%; in general, it is not so loud and quite effective. In this mode, using the MSI Afterburner utility, we were able to boost the card to a core frequency of 1537 MHz in “boost” mode. The video memory operated at 7776 MHz.

    Next, using the small Maxwell Bios tweaker utility, the permissible values ​​for the power consumption level were significantly increased, the GPU voltage increased to 1.34V. With these values, the water cooling system made it possible to keep the temperature of the graphics core within 52°C. However, the manipulations made made it possible to increase the GPU frequency to only 1577 MHz. Frankly, this result was a little predictable. But personal interest in overcoming the 1600 MHz bar forced this attempt.

    If we talk about percentage growth rates, then they are relative to the first stage of the experiment. In the second stage, the water cooling system did not bring any obvious improvements. Of course, we can talk about a more comfortable operating mode for the graphics core, but even a standard cooler allows you to keep it within acceptable values.

    As we can see, at the moment manufacturers are very well using almost all the available potential of the graphics core. The maximum levels of daily overclocking are almost no different from the standard modes. Of course, each user can slightly “tune” the final frequency, which depends on the success of a particular instance. The only common thing is that such tuning definitely does not allow you to change the balance of power between different cards, or to catch up and overtake a representative from a different price segment. It seems that the days of 50% overclocking are long gone and are now available only to retro enthusiasts :).

    Now, after a short lyrical digression, it’s still time to sum up the MSI GeForce GTX 960 GAMING 2G reviewed today. The price level relative to similar competitors is at identical values. Of course, there are differences, but they relate more to the “specifics” of competition between sellers than to the obvious move of the manufacturer.

    The MSI GeForce GTX 960 GAMING 2G stands out for its excellent noise performance, which is realized in defiance of a slight loss in temperature. In any case, it must be recognized that for the end user a difference of ten degrees is less critical than an audible cooling fan. And as we can see, in this case, a powerful cooling system does not provide obvious advantages. Therefore, we can say that MSI managed to find that golden mean.


    02/04/2015 | wolfsanek | (80)

    1 - MSI GTX 960 Gaming 2G 2 - Testing methodology 3 - Test results. Conclusions Display on one page

    Recently, the first introductory review of the GeForce GTX 960 appeared on the pages of our website, in which the top version of the adapter from Inno3D was reviewed. The tests carried out were enough to form a general opinion about the new NVIDIA product. But the question of the performance of a regular reference remains outside the brackets. This material compensates for this omission. An interesting model from MSI will be reviewed and at the same time the GeForce GTX 960 will be tested at frequencies close to the recommended level. At the same time, the number of test applications has been significantly expanded. The number of competitors for the new product has also been increased.

    Let's start by looking at the packaging of the MSI card. Medium size box. The design is typical for Gaming line products.


    The equipment is as follows:

    • DVI/D-Sub adapter;
    • disk with software;
    • instructions.
    The video card is made in a design that is already standard for MSI Gaming: a large cooler with two fans, the company logo and a dragon on them, as well as a black casing with red elements.


    The total length, including the cooler, reaches 27 centimeters.


    The heat pipes peek out from under the cooler on the side. A stiffening rib runs along the side edge of the board.


    On the side bend of the casing there is a small backlit dragon image.


    On the rear panel there are three DisplayPort connectors, one HDMI and DVI.


    The design of the cooling system inherits from older video cards, including the MSI GTX 980 Gaming 4G, namely a large base and a large radiator made of aluminum plates.


    The number of heat pipes has been reduced to three. Two of them have a standard diameter of 6 mm, one is 8 mm.


    The fans are screwed to thin mounting strips on the radiator, which create minimal resistance to air flow. The diameter of the fans is 100 mm. The impeller is made using Torx Fan technology with a unique blade shape. They are grouped in twos, where the upper blade is sharply curved and the lower one is of a regular design. This combination allows you to create a more powerful and dispersed air flow, which improves the ventilation of the entire radiator.


    The power elements of the power supply unit are covered with a ribbed radiator. There is no heatsink for memory chips.


    If the reference is made on a miniature piece of PCB, then MSI Gaming has a board 25 centimeters long. At the same time, there is a lot of empty space on it. The GPU has four-phase power supply. There is one power connector, but with eight pins.


    The GM206 processor does without a protective frame. Rectangular crystal.


    Two gigabytes of memory are equipped with four Samsung K4G41325FC-HC28 microcircuits, soldered on both sides of the board.


    By default, the MSI GTX 960 Gaming runs at a base core frequency of 1216 MHz with a Boost Clock of 1279 MHz. Peak Boost value up to 1367 MHz. Effective memory frequency 7012 MHz.


    Three working profiles are supported, which can be switched using the MSI Gaming App. The program icon hangs in the system tray. Clicking opens a simple menu for selecting one of three frequency modes. There are additional features in the form of settings for color profiles and an ultra-high-speed fan mode for overclocking experiments, and the type of illumination of the side logo with the dragon is also regulated and changed.


    The fastest mode, OC Mode, exactly corresponds to the initial settings. Switching to Gaming Mode reduces the base core frequency to 1190 MHz with a Boost Clock of 1253 MHz and a peak value of 1341 MHz. In Silent Mode, the base value drops to the standard level of 1126, but the Boost Clock is higher at 1190 MHz, and the peak value is 1277 MHz. Silent Mode also assumes a more flexible fan speed control algorithm with priority for silence. However, even in OC Mode the video card is so quiet that there is no point in sacrificing performance for a minimal change in fan speed.

    Below are screenshots of monitoring parameters under load in Metro Last Light (five benchmark repetitions) and Thief (seven test runs). The latter recorded a rare moment with a frequency of 1254 MHz. But in reality, the frequency of 1267 MHz can be considered absolutely stable.


    When there is no load, the fans stop completely, eliminating any possible noise. Under load in our conditions (23 °C in the room), they barely spun up to 800 rpm, and then stabilized somewhere around 700 rpm. So there will be no problems with the hum here either. The temperature did not rise above 64 °C.

    The results of overclocking the GPU are excellent. It worked at 1546 MHz with a base frequency of 1396 MHz. But memory above 7970 MHz lost stability. The previously tested Inno3D iChill GeForce GTX 960 2GB Ultra turned out to be weaker in core, but better in memory overclocking.


    Just in case, the fan speed was slightly increased and fixed at the same level (approximately 830 rpm). This even allowed us to reduce the heating a little.

    Characteristics of tested video cards

    The comparative testing will involve the GeForce GTX 760 (Palit GTX 760 JetStream) and GeForce GTX 770. From AMD, there are three representatives - Radeon R9 285 represented by HIS R9 285 IceQ X2 OC, Radeon HD 7970 and Radeon R9 280X represented by MSI R7970 Lightning. Only younger rivals were tested for overclocking.

    The reviewed MSI video adapter will also act as a standard version of the GeForce GTX 960. But there are some subtleties here. As noted above, in Silent Mode at 1126 MHz the Boost Clock value is higher than the recommended value by 12 MHz. Accordingly, the peak Boost value is also higher in comparison with the reference. The only question is how much. For example, it is also worth mentioning the Inno3D iChill GeForce GTX 960 2GB Ultra - this graphics accelerator has a difference of 101 MHz between the base value and the peak value. For MSI this difference is 151 MHz. If the Inno3D operating algorithm is closer to the reference one, then the standard video adapter should not reach 1230 MHz. Ideally, you need a real physical copy of the reference for comparison. In the absence of it, you can get by with a further reduction in the base frequency. But the software does not allow you to lower this value below 90 MHz relative to the initial one. So we had to make do with 1126 MHz at 1277 MHz. And to bring the final frequency to a more realistic value, a temperature limit of 60 °C and a power limit of 75% were set. As a result, the core frequency began to decrease slightly. Video card performance graphs in Metro: Last Light and Thief are shown below.


    In Metro, the frequency dropped down to 1215 MHz. Thief recorded rare lows at 1190 MHz and 1202 MHz. In some applications the changes were minimal, and in some tests they were completely absent. However, this is more realistic than a fixed frequency of 1277 MHz, although the possibility of some “redundancy” of our reference substitute still needs to be kept in mind.

    The table shows official data on Boost frequencies for GeForce. The graphs show the actual range of core operating frequencies, including peak values.

    Video adapter GeForce GTX 770 MSI GTX 960 Gaming GeForce GTX 960 GeForce GTX 760 Radeon R9 280X Radeon HD 7970 Radeon R9 285
    Core GK104 GM206 GM206 GK104 Tahiti Tahiti Tonga
    Number of transistors, million pieces 3500 2940 2940 3500 4313 4313 n/a
    Technical process, nm 28 28 28 28 28 28 28
    Core area, sq. mm 294 228 228 294 352 352 n/a
    Number of stream processors 1536 1024 1024 1152 2048 2048 1792
    Number of texture blocks 128 64 64 96 128 128 112
    Number of rendering units 32 32 32 32 32 32 32
    Core frequency, MHz 1045-1085 1216-1279 1126-1178 980-1033 1000 925 up to 918
    Memory bus, bit 256 128 128 256 384 384 256
    Memory type GDDR5 GDDR5 GDDR5 GDDR5 GDDR5 GDDR5 GDDR5
    Memory frequency, MHz 7010 7010 7010 6008 6000 5500 5500
    Memory capacity, MB 2048 2048 2048 2048 3072 3072 2048
    Supported DirectX Version 11.1 12 12 11.1 11.1 11.1 11.1
    Interface PCI-E 3.0 PCI-E 3.0 PCI-E 3.0 PCI-E 3.0 PCI-E 3.0 PCI-E 3.0 PCI-E 3.0
    TDP level, W 230 n/a 120 170 250 250 190

    Test stand

    The test bench configuration is as follows:

    • processor: Intel Core i7-3930K ([email protected] GHz, 12 MB);
    • cooler: Thermalright Venomous X;
    • motherboard: ASUS Rampage IV Formula/Battlefield 3 (Intel X79 Express);
    • memory: Kingston KHX2133C11D3K4/16GX (4x4 GB, DDR3-2133@1866 MHz, 10-11-10-28-1T);
    • system disk: Intel SSD 520 Series 240GB (240 GB, SATA 6Gb/s);
    • additional drive: Hitachi HDS721010CLA332 (1 TB, SATA 3Gb/s, 7200 rpm);
    • power supply: Seasonic SS-750KM (750 W);
    • monitor: ASUS PB278Q (2560x1440, 27″);
    • operating system: Windows 7 Ultimate SP1 x64;
    • GeForce driver: NVIDIA GeForce 347.25;
    • Radeon driver: ATI Catalyst 14.12.
    User Account Control, Superfetch and visual interface effects are disabled in the operating system. Driver settings are standard.

    Testing methodology

    Game testing was carried out at a resolution of 1920x1080. On the left in the diagrams the values ​​of the minimum frame rate are indicated, on the right - the average fps value. At the end of the list are the results of 3DMark 11 and 3DMark Fire Strike in Extreme modes, plus data on the overall system power consumption.

    Alien: Isolation

    Testing was carried out at the beginning of the Lighthouse level. The characters communicate in the airlock room, and then go out to the surface of the planet. Several lighting sources, the glass of the spacesuit with glare and reflections - all this creates a more serious load in comparison with the space station corridors familiar to the game. Frame rate was measured by Fraps.


    All image quality parameters are at maximum. SMAA anti-aliasing is selected in the best T2x mode. Six repetitions of the test scene for each video card.

    Assassin's Creed: Unity

    Latest version of the game with all updates. The frame rate was measured during the first foot chase immediately after the prologue. The grown-up hero rushes through the streets of Paris after a thief who stole a watch. The selected episode was replayed six times, the sequence of actions was repeated.


    All graphics settings are at maximum, only shadows are switched from “soft” to “high”. Anti-aliasing was not activated.

    Battlefield 4

    Testing was carried out in the first mission after the wall was blown up. The run was repeated through a small area of ​​dense vegetation before descending onto a large construction site. Five reps. Frame rate was measured using Fraps. In case of large data scatter, repeated runs were carried out.


    All graphics settings are on Ultra. MSAA multisampling in 4x mode.

    BioShock Infinite

    Four runs of the built-in benchmark in Ultra quality under DirectX 11 at 1920x1080 resolution.

    Using Fraps, the average and minimum fps were measured during the repetition of a short episode after the first checkpoint of the "Crash" mission. The hero lands in Antarctica near a crashed plane, there is a scene of dialogue between his partners, after which one clip is fired towards the enemy. For each card, this improvised test was repeated six times.


    All graphics settings are at maximum, including post-processing. Resource-intensive SSAA anti-aliasing in 2x mode is active. Testing was carried out in 1920x1080 resolution.

    Crysis 3

    The test was conducted at the beginning of the Only Human level. A short run through a limited visibility zone was combined with an inspection of distant objects through a sight (that’s why such a large-scale level was chosen). Five reps. Measurements were made using Fraps.


    All graphics settings are on Ultra. Medium quality SMAA anti-aliasing (T2x).

    Dead Rising 3

    A short episode with a car driving through crowds of zombies was replayed. Five reps.


    The graphics settings are at maximum, but I had to lower the texture quality from high to medium in order to get rid of strong freezes on video cards with 2 GB. Anti-aliasing was not activated.

    Far Cry 4

    Prologue, the release of the hero, who is being driven by car along a mountain road. Everything happens automatically, without requiring special user intervention, but for a more reliable game simulation, weapons were fired. The 40-second episode was repeated seven times for each test participant. In case of large scatter of data, additional repetitions were carried out.


    Latest version of the game with all updates. All graphics settings are set to Ultra, with the improved NVIDIA Godrays ray rendering mode also enabled. SSBC shading and SMAA anti-aliasing, which are set automatically when you select the Ultra profile.

    Lords Of The Fallen

    There was a walk from the save point to the location “Judges Square” and along it. The procedure is shown in the video. Five runs for each participant.


    Here, too, we had to sacrifice the quality of the textures to achieve more or less acceptable results, lowering the textures from a very high level to “Higher”. NVIDIA Turbulence capabilities are not used, since this technology is not active on AMD.

    Metro: Last Light

    Testing was carried out using the built-in game test at the D6 level and in manual mode when playing a short episode at the Ashes level. Five repetitions of each test.


    Graphics quality at the highest possible Very High level in 1920x1080 resolution without anti-aliasing.

    Seven runs of the built-in gaming test, excluding the first launch of the benchmark, which produces an underestimated minimum fps relative to subsequent launches.

    The working image is 1920x1080, but the actual rendering is 2048x1152. The game is so clever that it itself determines the native resolution of the test monitor 2560x1440 as the base one. And 2048x1152 (80%) is the closest value to the Full HD target. In the graphics settings, texture quality has been lowered to “High” (even in this mode, 3 GB is recommended). Motion Blur is disabled. The remaining parameters are at the highest possible level when all additional effects are activated.

    Rise: Son of Rome

    Performance was measured using Fraps while replaying a short sequence at the beginning of Chapter 4. A scene with dense vegetation along the banks of a mountain stream was specially chosen.


    The graphics quality is the highest possible. Very High textures were activated for 2 GB video cards by unlocking settings in the system.cfg file. Temporal AA is disabled. Two runs of five repetitions.

    Thief

    For testing, we used the built-in gaming benchmark, which was run six times for each participant. In the case of a strong scatter in the minimum fps, additional runs were carried out. The graphics quality is maximum, all effects are enabled, low quality SSAA anti-aliasing.

    Tomb Raider

    The built-in test does not demonstrate the real situation in the game, simulating an overly simple game scene. Therefore, the frame rate was measured during the introductory scene - Lara is floundering in the water, climbs onto the shore and watches the dialogue of her comrades. This episode is displayed below.


    Graphics settings are at maximum, all additional effects are active, shadow quality is “excellent”, TressFX technology is active, FXAA anti-aliasing is enabled.

    Watch Dogs

    There was a jog around the area near the storage facility at the Pawnee location. The area is saturated with dense vegetation, which creates a greater load compared to urban areas. Due to the large variation in the minimum fps on video cards with 2 GB, two test runs of the game were performed, each with six runs of the test scene.


    Maximum graphics quality, including Ultra textures. SMAA anti-aliasing enabled.

    World of Tanks

    For testing, we selected a recording of a dynamic, intense battle, which causes serious (albeit rare) fps drops in some moments.


    Maximum graphics quality with FXAA anti-aliasing. The viewing angle is left at default.

    Testing in Extreme mode

    Testing with the Extreme settings profile, which this time involves using a resolution of 2560x1440.

    Energy consumption

    The results of measurements in six annexes are presented:

    • Dead Rising 3;
    • Far Cry 4;
    • Metro: Last Light;
    • Ryse: Son of Rome;
    • Thief;
    • World of Tanks.
    The peak values ​​during each run were taken into account, based on which the average peak value was calculated for individual tests, and then the overall average value was calculated. The data was collected using a Cost Control 3000 device. Test results

    Alien: Isolation



    The MSI video adapter at frequencies close to standard in Alien: Isolation is 4-6% more productive than the GeForce GTX 760. At initial factory frequencies, MSI is inferior to Radeon R9 285 by 6-8%. Overclocking gives an acceleration of up to 14%, which allows you to slightly overtake the Radeon HD 7970 and come close to the results of the GeForce GTX 770.

    Assassin's Creed: Unity



    The results have changed dramatically since our last testing in this game. Thanks to updates to the game itself and a new driver, AMD representatives have made a real leap forward, and the largest increase in fps is for video cards with 3 GB. They are confidently in the lead. The GeForce GTX 960 is 8-14% faster than the Radeon R9 285, with a difference of 12-13% compared to its predecessor GeForce GTX 760. MSI has a modest lag relative to the GeForce GTX 770 of 2-4%, which is easily covered by overclocking. The increase from increasing frequencies is 8%.

    Battlefield 4



    In Battlefield 4, the new GeForce GTX 960 outperforms its predecessor by 6-8%. The advantage over the younger Radeon is already 8-14%. A slight lag behind the Radeon HD 7970 - less than 4%. The MSI video adapter is on par with this rival. Overclocking provides a 13% acceleration, which even allows you to overtake the GeForce GTX 770 and Radeon R9 280X.

    BioShock Infinite



    The GeForce GTX 960 in BioShock Infinite traditionally occupies a middle position between the GeForce GTX 760 and GeForce GTX 770. At nominal value, MSI is weaker than its AMD rivals, but due to overclocking it outperforms the Radeon HD 7970.

    Call of Duty: Advanced Warfare



    A significant advantage over its predecessor in Advanced Warfare. The GeForce GTX 960 is 21% faster than the GeForce GTX 760, while lagging behind the older competitor NVIDIA by 4-6%. MSI has an additional 7% advantage over the stock GTX 960, giving it a tiny edge over the Radeon HD 7970. Overclocking boost is 11%.

    Crysis 3



    We can talk about parity between the GeForce GTX 760 and GeForce GTX 960 in Crysis 3. A modest lag behind the Radeon HD 7970, but only in terms of average fps. Radeon R9 285 is faster than the regular GeForce GTX 960. But MSI Gaming is almost as good as this rival. The increase from overclocking to 14% allows us to achieve a good lead over the Radeon R9 280X at factory frequencies.

    Dead Rising 3



    In Dead Rising 3, the overall advantage is on AMD's side. The new generation of NVIDIA shows an impressive advantage over the old ones. Even a simple GeForce GTX 960 is on par with the GeForce GTX 770, and MSI is even a few percent faster. The 12% increase from overclocking allows you to overtake the Radeon R9 280X.

    Far Cry 4



    The GeForce GTX 960 outperforms the Radeon R9 285 in Far Cry 4, and the main advantage is the minimum fps. In this regard, the opponent has a very wide range of results with strong periodic drops in fps; on the GeForce, the frame rate is more stable and smoother. Overclocking gives MSI a 13% performance increase and an advantage over the GeForce GTX 770 and Radeon R9 280X.

    Lords Of The Fallen



    In Lords Of The Fallen, the newcomer's advantage over the GeForce GTX 760 is only 2-3%. But at the same time, the GeForce GTX 960 is still slightly faster than the Radeon R9 280X. If we take into account the possibility of an overclocking of our reference substitute, then we can talk about parity with the senior AMD representative. MSI has an advantage over its simpler brother by 3-6%, the increase from overclocking is more than 13%.

    Metro: Last Light



    According to the results of the built-in Metro: Last Light test, NVIDIA's newcomer is slightly better than the Radeon HD 7970, but weaker than the Radeon R9 285. The GeForce GTX 960 and Radeon R9 285 are equal in overclocking.


    Based on the results of testing at the Ashes level, you can get a more complete picture of the performance ratio. Here the Radeon HD 7970 is slightly ahead of the Radeon R9 285. And the latter is approximately equivalent to the GeForce GTX 960 - in terms of minimum fps, the NVIDIA representative is better, and in terms of the average frame rate, the AMD competitor is ahead. MSI is better than the Radeon HD 7970 in the minimum parameter, but weaker in the average. Overclocking allows the hero of the review to reach the performance level of the GeForce GTX 770.



    The game is known for its high video memory requirements. Even with High texture quality, up to three gigabytes are required. And it is AMD cards with such a video buffer volume that lead the testing results, demonstrating the main advantage over other participants in terms of minimum fps. In terms of average frame rate, the GeForce GTX 960 takes its usual place between the GeForce GTX 760 and GeForce GTX 770, inferior to the Radeon R9 285. But the fps drops for the newcomer are not so significant; in terms of minimum fps, it is the best among all participants with 2 GB. And when overclocked, MSI even slightly outperforms the Radeon HD 7970

    Rise: Son of Rome



    In Ryse: Son of Rome, the newcomer's advantage over the GeForce GTX 960 is up to 14%. The lag behind the GeForce GTX 770 is no more than 11%. MSI easily outperforms its older counterpart when overclocking. And only when the frequencies increase is it possible to overtake the Radeon R9 285 running at nominal.

    Thief



    All participants demonstrate high average fps in Thief. But due to the fact that when SSAA is activated, the game uses more than 2 GB of memory, there are severe performance drawdowns for video adapters with such a volume. Radeon HD 7970 and Radeon R9 280X have no competition for minimum fps. GeForce GTX 960 is faster than Radeon R9 285, the maximum difference is precisely in the minimum parameter. When overclocked, MSI confidently outperforms the GeForce GTX 770, being better than AMD's competitors in terms of average frequency.

    The results of AMD participants differ from those obtained previously, when even with higher SSAA quality the Radeon R9 285 was better than the Radeon R9 280X in terms of average fps. It's a little strange that the Radeon R9 285 lost ground due to a driver update. Perhaps something improved when working in other modes. It was decided to conduct additional testing of AMD video cards in the Mantle API.


    The results of all AMD participants increased in this API! This lives up to the developer's promises of Mantle's benefits, although we once saw no difference with DirectX 11 on the Radeon R9 290. Particularly surprising is the sharp increase in the minimum fps on the Radeon R9 285. It seems that this API uses the available memory resources more optimally. Although subjectively it seemed that loading textures on small objects (signs, etc.) took longer.

    Tomb Raider



    In Tomb Raider, the NVIDIA newcomer is closer to the GeForce GTX 770 than to the GeForce GTX 760. It is faster than the Radeon R9 285 and slightly weaker than the Radeon HD 7970. Better than the latter is the MSI video adapter, which is also faster than the GeForce GTX 770 in terms of minimum fps. With overclocking, the hero of the review easily takes the lead.

    Watch Dogs



    Watch Dogs also cannot do without a comment that the results have changed slightly compared to previous tests in a similar mode. A more unstable situation with minimal fps led to a slight drop in results on cards with 2 GB. By the minimum parameter, the newcomer is 8% faster than the GeForce GTX 760, and by average fps the difference is already 20%. Radeon R9 285 is slightly preferable, although MSI is already faster than its competitor due to higher frequencies. When overclocking both, the advantage is already on the side of the GeForce GTX 960. In terms of average frame rate, it begins to noticeably outperform the Radeon R9 280X and GeForce GTX 770, although in terms of minimum fps it is still slightly inferior to them.

    World of Tanks



    GeForce GTX 960 is 10-26% better than its predecessor. The main gap is in minimum fps. According to this criterion, the newcomer is not inferior to the Radeon HD 7970, losing slightly in terms of the average parameter. MSI is already almost on par with the Radeon R9 280X. A sharp increase in the minimum fps is noticeable when overclocking the GeForce GTX 960. Increasing frequencies puts MSI in the lead.



    The advantage of the GeForce GTX 960 over the GeForce GTX 760 reaches almost 10%. Radeon HD 7970 is almost 6% weaker. MSI is 8% better than its brother and faster than the Radeon R9 280X. The increase from increasing frequencies is more than 13%, which allows it to overtake the GeForce GTX 770 by 4%.



    The difference between the newcomer and its predecessor already reaches 16.5%. But now it is weaker than all AMD competitors. MSI Gaming turns out to be slightly faster than the Radeon HD 7970 and Radeon R9 280X. The increase from overclocking is more than 13%.

    Energy consumption


    The system with the GeForce GTX 960 has the lowest power consumption. Even with overclocking, the new NVIDIA product is more economical than the GeForce GTX 760, not to mention other participants.

    Conclusions

    Based on the results of testing in eight out of 18 test applications, the new GeForce GTX 960 turns out to be more productive than the Radeon R9 285. When rendering in DirectX 11, Thief can also be added here, although when using Mantle the competitor will be faster. There is a controversial situation in Shadow of Mordor - the average fps of the GeForce is lower, but the minimum is higher, and much higher. So the new NVIDIA product will provide a smoother picture. Parity in Metro: Last Light. Minimal lag from competitor AMD in Watch Dogs. All this allows us to talk about the equality of the GeForce GTX 960 and Radeon R9 285. Perhaps a full-fledged reference would be slightly weaker than the video card that replaced it at frequencies of 1126-1277/7012 MHz, but it is unlikely that the difference will be fundamental. At the same time, NVIDIA's newcomer is the most economical and coolest solution in its class. Consequently, the GeForce GTX 960 will be quieter than all its closest competitors.

    The old GeForce GTX 760 graphics accelerator loses in all applications, only performing at the beginner level in Crysis 3. The GeForce GTX 960 occupies a niche between its direct predecessor and the GeForce GTX 770, and in some cases is initially on par with the more powerful representative of the old series. Overclocking brings a beginner to the level of the GeForce GTX 770 and allows you to achieve better results. The exception is two applications out of 18, when the results of the GeForce GTX 770 remain unattainable for the forced GeForce GTX 960. In 11 games, overclocking allows you to achieve a complete advantage in minimum and average fps relative to the Radeon R9 280X with standard frequencies. In two more cases, this advantage is reduced only to the average game indicator. And this level of overclocking is easily achieved in quiet mode with good cooling.

    This is exactly the cooling system found on the MSI GTX 960 Gaming 2G. This video card demonstrates very modest operating temperatures at nominal and overclocked with a minimum fan rotation level. MSI will provide the perfect combination of silence and power for those who play at 1920x1080 and do not chase heavy anti-aliasing modes in the latest games. Factory overclocking is not the best; the memory generally operates at the recommended frequencies. But further acceleration is impressive. The memory doesn't show any frequency records, but the GPU practically reached the 1.55 GHz mark - out of the three different GeForce GTX 960 models we tested, this is the best achievement. Once again, MSI Gaming did not disappoint expectations and deserved the title of one of the best in its series.


    P.S. After the article was published, the manufacturer notified us that the clock speeds of the video card had been revised upward. In all accelerators coming to stores, the GPU will operate at a base frequency of 1241 MHz and a Boost Clock of 1304 MHz. Following the flagship GeForce GTX 980 and the GeForce GTX 970, which is just one step away from it, the NVIDIA Maxwell 2.0 architecture has reached mid-budget video cards. The GM206 graphics processor and GeForce GTX 960 video card will conquer this segment.

    Most likely, this is only the first video card based on this GPU, and it is very likely that we will soon witness the appearance of another model (possibly the GeForce GTX 960 Ti). We will talk about the prerequisites for this, as well as directly about the heroine of testing - the MSI GeForce GTX 960 Gaming - in today's article.

    1. Review of the MSI GeForce GTX 960 Gaming 2 GB video card (GTX 960 GAMING 2G)

    a little theory about NVIDIA GM206, technical characteristics of the video card and recommended cost

    In terms of its technical characteristics, the NVIDIA GM206 graphics processor is almost half of the already familiar GM204, on which the GeForce GTX 980 and GeForce GTX 970 video cards are based. The number of actuators and the memory bus width have been cut exactly in half, but the advantages of the Maxwell 2.0 architecture have not gone away, and the structure of streaming multiprocessors (SMM) has not changed. GM206 will provide support for DirectX 12, VXGI, as well as new anti-aliasing methods - MFAA and DSR. Energy efficiency is still high - the TDP of the GeForce GTX 960 is only 120 W, which allows you to get by with just one additional power connector. As a nice bonus, there is the NVENC hardware video encoding engine, which, according to the developers, has once again been improved. It now supports both H.265 (HEVC) encoding and decoding. NVIDIA's flagship GeForce GTX 980 only supports encoding using this codec.

    The positioning of the new product looks very strange. It has 8 SMM computing units, the same number as the GK104 had SMX. Considering the comparable performance of SMM and SMX, the processing power of the GM206 can easily be compared with the GK104 (GeForce GTX 680). And although the GM206 only has two rasterizers, versus the GK104's 4, its geometry units are roughly twice as powerful, thanks to the Polymorph Engine upgrade from 2.0 to 3.0. If we compare it with its direct predecessor, the GK106, the superiority of the new product is even more obvious - an almost twofold increase in computing performance and a threefold increase in geometric performance.



    Now about the sad stuff. The second level cache is also cut to 1 MB! This is half as much as previous solutions based on Maxwell architecture. And if the reduction against the background of the GM204, with its 2 MB of cache, looks relatively fair, then half the cache size than that of the GM107 (GeForce GTX 750 Ti) is very surprising. But the main disadvantage of the new product is the reduced memory bus - only 128 bits. This is half as much as the GK104, represented by the GeForce GTX 760, the successor of which, judging by the name, should be the new product. The predecessor GK106 had a 192-bit memory bus. This intermediate solution made it possible to smooth out the performance gap between video cards with 128 and 256-bit memory bus. It is not clear what the new product is counting on. Yes, new compression algorithms promise to increase the efficiency of using memory bandwidth by a third, but this, at best, will allow it to compete with solutions on a 192-bit bus, but not with a 256-bit bus. It is likely that the GM206 actually has 3 memory channels and a 192-bit bus. This is indirectly indicated both by boards on which three memory channels are wired, but one is not soldered, and by the transistor budget, which is noticeably more than half of the GM204.


    Summing up the characteristics of the GM206, the conclusion suggests itself that the GeForce GTX 960 is a paradox video card. On the one hand, a lot has been done and improved to increase performance in high resolutions and heavy modes, on the other hand, a lot has been cut so that the performance is not too high. With a 192-bit memory bus, the GM206 could most likely demonstrate the performance level of the GeForce GTX 680. But alas, such cards are probably only in the plans for now (hopefully in the near future). Therefore, today we will see how close the 128-bit memory bus and new compression methods will allow the new product to get close to the results of the 256-bit predecessors of the GeForce GTX 760 and their competitors from AMD.

    So, the technical characteristics of the first representative on the GM206 - the MSI GeForce GTX 960 Gaming video card are shown in the table in comparison with the reference version NVIDIA GeForce GTX 960, as well as NVIDIA GeForce GTX 970, NVIDIA GeForce GTX 760, AMD Radeon R9 280X and AMD Radeon R9 285.



    packaging and equipment

    Company Micro-Star International Co.,Ltd plans to release at least four versions of the GeForce GTX 960, and only one of the versions of this video card model will be a copy of the reference one. The remaining three differ in cooling systems, element base and frequencies. Here's what they will look like:




    Today we will take a look at the MSI GeForce GTX 960 Gaming series video card.

    The box, made of thick cardboard, has remained virtually unchanged in design, but has received an additional shell with the image of the game hero War Face. Under it is the usual MSI box with an image of a silver dragon, the Gaming series logos, the name of the video card model, an indication of the amount of video memory, as well as the proprietary Twin Frozr V cooling system.


    On the back of the packaging, the key features of the new product are described, its specifications are listed, system requirements and supported NVIDIA technologies are listed.


    Inside the colored shell there is an additional thin cardboard box. Its central compartment, made of soft polyethylene foam, is reserved for the video card, where it is inserted in an antistatic bag. In other words, we can say that the video card is reliably protected from all possible vicissitudes of shipment, which, believe me, is important.

    The accessories supplied are contained in a separate flat box. These include a CD with drivers and utilities, installation instructions and an advertising booklet, a DVI-to-D-Sub adapter, and an adapter cable for connecting additional power. In addition, limited edition video cards will include a bonus coupon with codes for prizes for the War Face shooter. By activating this coupon, you can get the opportunity to use a unique set of appearance for a whole year, as well as use four types of exclusive weapons for a month. Finally, we received a bonus included with the video card, the absence of which we complained about in almost every article. Let's hope that this will become a tradition again, and will not only apply to limited editions of video cards.

    The video card is manufactured in China and comes with a three-year warranty. As for the cost, at the time of writing this model this model had not yet appeared in retail sales, but we were assured that the price of the MSI GeForce GTX 960 Gaming will not differ significantly from the NVIDIA recommended price for the GeForce GTX 960 ($199, 13,990 rubles).

    PCB design and features

    The design of the MSI GeForce GTX 960 Gaming is similar to that of the “Barrels of Honey” we recently tested: MSI GeForce GTX 970 Gaming and MSI GeForce GTX 980 Gaming. The entire front side of the video card is covered by a plastic casing for the Twin Frozr V cooling system with fans.




    The reverse side of the printed circuit board is not covered with anything, and the heat pipes coming out of the radiator are visible from above. The dimensions of the MSI GeForce GTX 960 Gaming are 270x128x38 mm.

    The video card is equipped with a standard set of outputs for the GeForce GTX 960: one DVI-I (Dual-Link), one HDMI version 2.0 and three DisplayPort version 1.2, combined with a grille for partial exhaust of heated air outside the system unit case.


    Do not underestimate the presence of a ventilation grill on this panel. Despite the fact that the bulk of the air heated by the video card should remain inside the system unit case, at medium and high fan speeds a clearly noticeable air flow flows through this grille. Another thing is that in the case of the GeForce GTX 960 it is not hot or even warm at all... but more on that a little later.

    Unlike older video cards, the MSI GeForce GTX 960 Gaming has only one connector for creating SLI configurations. Thus, it will be possible to create only a 2-way SLI configuration from the GeForce GTX 960 (which we will test soon).


    There is also one connector for connecting additional power, although it is eight-pin. The maximum power consumption level of the MSI GeForce GTX 960 Gaming is not specified in the specifications, but for the NVIDIA GeForce GTX 960 it should not exceed 120 watts. Moreover, if NVIDIA recommends a 450-watt power supply for a system with one such video card, then the recommended MSI requirements indicate less power - only 400 watts.

    As usual with MSI, the cooling system is secured to the PCB with four screws around the perimeter of the GPU, so removing it was not difficult.


    Under it, a radiator on the elements of power circuits and a metal stiffener along the upper edge of the PCB become visible. By unscrewing them too, you can examine the printed circuit board in detail.

    The MSI GeForce GTX 960 Gaming uses an original PCB design. The first surprise was caused by the huge empty area of ​​the PCB to the right of the GPU. In addition, on the front and back sides of the board you can see one empty contact pad for them - probably the GeForce GTX 960 Ti with a 192-bit memory bus and three gigabytes will be released on the same printed circuit board.


    Despite the average class of GeForce GTX 960, the printed circuit board of the original MSI model and its elements are made in accordance with the American military standard Military Class IV.



    Thus, the video card power system uses economical Hi-c CAP capacitors with increased energy efficiency of up to 93%, solid-state chokes SFC (Solid State Choke) with increased maximum current stability by 30%, 20% energy efficiency and operating at a temperature of 35 degrees Celsius below, as well as Solid CAP solid-state capacitors with an aluminum core, ultra-low ESR resistance and a guaranteed ten-year service life.

    Judging by the location and number of elements, four phases are allocated to power the GPU.


    In addition, the video card's power supply system is reinforced with additional solid-state capacitors soldered on the back side of the printed circuit board in the area opposite the graphics processor.

    The NCP81174 digital controller manufactured by ON Semiconductor is responsible for managing the power of the GPU.


    The newest NVIDIA GM206 graphics processor with Maxwell 2.0 architecture, which is almost half of the GM204, belongs to revision A1. Judging by the markings, the GPU die was released in Taiwan in week 46 of 2014 (mid-November).


    Instead of 1664 unified shader processors GM204 of the next model GeForce GTX 970, GM206 has only 1024 of them, that is, 38.5% less. Consequently, instead of 104 texture units, only 64 remain, and the number of raster operation units (ROPs) has been halved - from 64 to 32. At the same time, the GeForce GTX 960 has a base GPU frequency in 3D mode higher than that of the GeForce GTX 970 and should be 1126 MHz, and for the original version of the MSI GeForce GTX 960 Gaming it is further increased to 1216 MHz. In forced mode, the frequency can increase to 1279 MHz, and according to monitoring data it rose right up to 1418 MHz! That is, a hardware-reduced graphics processor is capable of functioning normally at a significantly higher frequency than the GM204 on the GeForce GTX 970. However, frankly speaking, such an increase in frequencies will not be able to compensate for the disabled units, and the GTX 960 should lose out to the GTX 970 quite decently. Let us add that when switching to 2D mode, the GPU frequency is reduced to 100 MHz, and also that the quality of the ASIC of the graphics processor of our MSI video card turned out to be quite high and equal to 82.2%.


    NVIDIA GeForce GTX 960 is equipped with only two gigabytes of GDDR5 video memory. On the MSI GeForce GTX 960 Gaming they are located in four chips on the front and back sides of the printed circuit board. The chips were manufactured by Samsung Semiconductor and are labeled K4G41325FC-HC28.


    The nominal access time of such microcircuits is 0.28 ns, and their theoretical effective frequency is 7000 MHz. As in the vast majority of cases, MSI did not go for factory overclocking of the memory and set its frequency to 7012 MHz in full compliance with NVIDIA specifications. Thus, with a 128-bit video memory exchange bus, its theoretical throughput is modest by today's standards of 112.2 GB/s. Note that in 2D mode the memory frequency is reduced to 648 MHz.

    The latest version of the GPU-Z utility available at the time of writing this article is only partially familiar with the specifications of the GeForce GTX 960.


    But surely the developer of this program will respond as quickly as possible, and the next version will support the new video card, including the ability to save the BIOS, which is not yet available.

    cooling systems - efficiency and noise level

    The MSI GeForce GTX 960 Gaming is equipped with the most modern modification of the original Twin Frozr V cooler. However, this is not exactly the same system as used on the MSI GeForce GTX 970 Gaming or the flagship MSI GeForce GTX 980 Gaming, since its radiator has one less heat pipe. This approach is quite logical, because for the GeForce GTX 960 with its 120 watts, the efficiency of older revisions of this cooler would be excessive, but now we have managed to not only make the radiator lighter, but also probably a little cheaper.


    At the core of the cooler is still a fully nickel-plated heatsink with a copper base, copper heat pipes and aluminum fins. Only now there are three heat pipes: two have a diameter of 6 mm, and one has a diameter of 8 mm. Tubes with proprietary SuperSU technology, which increases the rate of heat transfer, are slightly flattened at the base in order to increase the contact area with it.


    Note that, despite the obvious reduction in the cost of the cooler, the mating of the radiator plates with the heat pipes is done by soldering.


    The interfin distance of thin aluminum plates is 1 mm, but the width of these plates is only 7-8 mm, so such a radiator should be well ventilated even at low fan speeds.


    If the developers have simplified the radiator somewhat, the fans here are exactly the same as on older models - two 100 mm Torx Fans, the original manufacturer of which is Power Logic (labeled PLD10010S12HH). The actual size of the impellers is 94 mm.


    Let us recall that a distinctive feature of this type of fan is blades of different widths, which not only alternate with each other, but also have a different angle of attack from each other. Thanks to this, according to the developers, it was possible to achieve an increase in air flow by up to 19% with a 5% reduction in noise levels. The optimization of the fan operation algorithm is not forgotten here: Zero Frozr technology is supported, which consists of completely stopping them in low load modes or 2D mode, as well as independent control of fan speed. According to monitoring data, the fans begin to rotate when the GPU reaches a temperature of 60 degrees Celsius and start very smoothly. Let us add that Torx Fans are based on plain bearings with an extended service life.

    Of course, a nice bonus in Twin Frozr V on the MSI GeForce GTX 960 Gaming is the illuminated logo in the upper part of the cooler casing, which will certainly appeal not only to fans of modding, but also to ordinary users.


    It remains to see how effective such a simplified version of Twin Frozr V will be on the new MSI video card, which is what we are now moving on to.

    To check the temperature conditions of the MSI GeForce GTX 960 Gaming video card, we used five test cycles of the very resource-intensive game Aliens vs. Predator (2010) with maximum graphics quality in a resolution of 2560x1440 pixels with 16x anisotropic filtering and 4x MSAA anti-aliasing:



    To monitor temperatures and all other parameters, MSI Afterburner version 4.0.0 and GPU-Z utility version 0.8.0 were used. All tests were carried out in a closed system unit case, the configuration of which you can see in the next section of the article, at average room temperature 23,4 degrees Celsius.

    With Twin Frozr V automatically adjusting the fan speed, the new MSI GeForce GTX 960 Gaming turned out to be not only a cool, but also an almost silent video card.



    Automatic mode (0-790 rpm)


    In fact, before the start of the second test cycle, the cooler fans did not rotate at all, and then - only when the GPU reached a temperature of 60 degrees Celsius - the fans started and smoothly increased their speed to... 790 rpm! Considering that the GPU temperature ultimately did not exceed 64 degrees Celsius, our admiration for the literally silent and completely cool MSI GeForce GTX 960 Gaming knows no bounds. Excellent performance!

    With such high efficiency of the Twin Frozr V, there is no practical need for maximum speed of the cooler fans, but we still tested the video card in this mode of operation of the cooling system.



    Maximum speed (2x2320 rpm)


    And we got only 53 degrees Celsius at the peak of the GPU load, that is, 11 degrees Celsius colder than with automatic adjustment. However, in this case, such high cooling efficiency is achieved at the cost of a clearly uncomfortable noise level, which we now move on to evaluate.

    The noise level of video card cooling systems was measured with an electronic sound level meter OKTAVA-110A after one in the morning in a completely closed room of about 20 m² with double-glazed windows. The noise level was measured outside the system case, when the source of noise in the room was solely the cooling system and its fans. The sound level meter, fixed on a tripod, was always located strictly at one point at a distance of exactly 150 mm from the fan rotor/cooler turbine. The motherboard, into which a video card was inserted with a cooling system installed on it, was placed at the very corner of the table on a polyurethane foam backing. The lower measurement limit of the sound level meter is 22 dBA, and the subjectively comfortable (not to be confused with low) noise level when measured from such a distance is around 36 dBA. The fan rotation speed was varied over the entire range of their operation using a special precision controller by changing the supply voltage in 0.5 V steps.

    In the graph and table with data on the noise level of the MSI GeForce GTX 960 Gaming, we included the results of measurements of the noise level of the Gigabyte GeForce GTX 760 OC video cards with WindForce 3X cooler, EVGA GeForce GTX 770 Superclocked with ACX cooler and MSI Radeon R9 280X Gaming with Twin cooling system Frozr IV. Vertical dotted lines of the corresponding color mark the upper limits of the speed of cooling systems during their automatic PWM regulation. Let's look at the results.






    When compared at the same speed, the MSI Twin Frozr V turned out to be even slightly louder than the previous Twin Frozr IV, but thanks to the low level of heat dissipation of the new GeForce GTX 960 and, first of all, its GM206 graphics processor, it was the MSI GeForce GTX 960 Gaming that became the quietest video card in testing when automatically adjusting the fan speed. Moreover, it is so quiet that it is simply not audible either during individual work, or, especially, against the background of a quiet system unit. Comparing it in terms of noise level with the previous model Gigabyte GeForce GTX 760 OC with the WindForce 3X cooler makes no sense at all; the advantage of the new product is colossal, and the other two video cards are inferior to the MSI GeForce GTX 960 Gaming even more. In general, with this level of heat dissipation of the GM206, it’s time to think about releasing compact and very quiet video cards for mini-ITX systems, and some manufacturers may even equip the new video card with a fanless cooler.

    overclocking potential

    Considering the excellent overclocking potential of the GeForce GTX 970 and GeForce GTX 980, we reasonably hoped that the new GeForce GTX 960 with an even cooler chip would be able to take over this baton with dignity in its class. And, I must say, our hopes were justified. Without changing the core voltage, we increased the base frequency of the video card's GPU by 135 MHz, or 11.1%, and managed to raise the effective video memory frequency by 1270 MHz, or 18.1%.



    Thus, the video card frequencies after overclocking were promising 1351-1414/8280 MHz.


    Moreover, in 3D mode, the forced processor frequency not only reached 1553 MHz, but almost constantly remained at such a high level, which is clearly visible from the monitoring graph during the next check of the temperature regime of the overclocked video card.



    At the same time, the GPU temperature of the overclocked video card was 60 degrees Celsius at a manually set 1270 rpm or 55% power. By automatically adjusting the fan speed of the video card after overclocking, the peak temperature of its core increased to 67 degrees Celsius, and the fan speed increased from 790 to 1010 rpm. Returning back to the noise level graph, it is easy to notice that even after a very decent overclocking of the MSI GeForce GTX 960 Gaming, the noise level of its cooler does not exceed the subjective comfort limit.

    2. Test configuration, tools and testing methodology

    Video card performance testing was carried out in a closed case on a system with the following configuration:

    Motherboard: Intel Siler DX79SR (Intel X79 Express, LGA 2011, BIOS 0594 dated 08/06/2013);
    CPU: Intel Core i7-3970X Extreme Edition 3.5/4.0 GHz(Sandy Bridge-E, C2, 1.1 V, 6x256 KB L2, 15 MB L3);
    CPU cooling system: Phanteks PH-TC14PE (2xCorsair AF140, 900 rpm);
    Thermal interface: ARCTIC MX-4;
    Video cards:

    EVGA GeForce GTX 770 Superclocked ACX 2 GB 1111-1163/7012 MHz;
    MSI GeForce GTX 960 Gaming 2 GB 1216-1279/7012 MHz and overclocked to 1351-1414/8280 MHz;
    Gigabyte GeForce GTX 760 OC WindForce 3X 4 GB 1085-1150/6008 MHz;
    MSI Radeon R9 280X Gaming 3 GB 1050/6000 MHz;
    Sapphire Radeon R9 285 ITX Compact OC Edition 2 GB 928/5500 MHz;

    RAM: DDR3 4x8 GB G.SKILL TridentX F3-2133C9Q-32GTX(XMP 2133 MHz, 9-11-11-31, 1.6 V);
    System disk: Intel SSD 730 480GB (SATA-III, BIOS vL2010400);
    Disk for programs and games: Western Digital VelociRaptor (SATA-II, 300 GB, 10000 rpm, 16 MB, NCQ) in a Scythe Quiet Drive 3.5" box;
    Archive disk: Samsung Ecogreen F4 HD204UI (SATA-II, 2 TB, 5400 rpm, 32 MB, NCQ);
    Sound card: Auzen X-Fi HomeTheater HD;
    Case: Antec Twelve Hundred (front wall - three Noiseblocker NB-Multiframe S-Series MF12-S2 at 1020 rpm; back – two Noiseblocker NB-BlackSilentPRO PL-1 at 1020 rpm; top – standard 200 mm fan at 400 rpm);
    Control and monitoring panel: Zalman ZM-MFC3;
    Power supply: Corsair AX1500i Digital ATX (1500 W, 80 Plus Titanium), 140 mm fan.
    Monitor: 27-inch Samsung S27A850D (DVI-I, 2560x1440, 60 Hz).

    Today, NVIDIA will compete against the MSI GeForce GTX 960 Gaming with the Gigabyte GeForce GTX 760 OC WindForce 3X video card, the model of which should replace the GeForce GTX 960, as well as the EVGA GeForce GTX 770 Superclocked ACX as the top performance benchmark.




    From AMD's side, the new product will be opposed by a direct competitor to the Radeon R9 285 in the form of the original Sapphire Radeon R9 285 ITX Compact OC Edition video card, as well as the slightly more expensive, but still noticeably cheaper in recent months (in dollar equivalent) Radeon R9 280X in the form of the also original MSI Radeon R9 280X Gaming.




    All competing video cards were tested at their nominal frequencies. Let us add that the “Power Limit” value on all video cards was set to maximum.

    To reduce the dependence of video card performance on the platform speed, the 32-nm six-core processor with a multiplier of 48, a reference frequency of 100 MHz and the Load-Line Calibration function activated was overclocked to 4.8 GHz while the voltage in the motherboard BIOS was increased to 1.385 V.



    Hyper-Threading technology is activated. At the same time, 32 GB of RAM operated at a frequency of 2.133 GHz with timings 9-11-11-20_CR1 at a voltage of 1.6125 V.

    Testing, which began on January 17, 2015, was carried out under the Microsoft Windows 7 Ultimate x64 SP1 operating system with all critical updates as of the specified date and with the installation of the following drivers:

    motherboard chipset Intel Chipset Drivers – 10.0.22 WHQL from 08/05/2014;
    DirectX End-User Runtimes libraries, release date: November 30, 2010;
    Video card drivers for NVIDIA GPUs – GeForce 347.25.
    Video card drivers for AMD GPUs – AMD Catalyst 14.12 WHQL Omega (14.501.1003.0) from 09.12.2014.

    The performance of video cards was tested in two resolutions: 1920x1080 and 2560x1440 pixels. For the tests, two graphics quality modes were used: Quality + AF16x – texture quality in the drivers by default with 16x level anisotropic filtering enabled, and Quality + AF16x + MSAA 4x (8x) with 16x level anisotropic filtering enabled and 4x or 8x full-screen anti-aliasing in cases , when the average frames per second remained high enough for comfortable gaming. In some games, due to the specifics of their game engines, other anti-aliasing algorithms were used, which will be indicated further in the methodology and in the diagrams. Anisotropic filtering and full-screen anti-aliasing were enabled directly in the game settings. If these settings were not available in games, then the parameters were changed in the control panel of the Catalyst or GeForce drivers. Vertical synchronization (V-Sync) was also forcibly disabled there. Apart from the above, no additional changes were made to the driver settings.

    The video cards were tested in two graphics tests and fifteen games, updated to the latest versions as of the start date of preparation of the material. Here's what the list of test apps looks like (the games are listed in order of their official release):

    3DMark (2013)(DirectX 9/11) – version 1.4.780, tested in the Cloud Gate, Fire Strike, Fire Strike Extreme and Fire Strike Ultra scenes;
    Unigine Valley Bench(DirectX 11) – version 1.0, maximum quality settings, AF16x and/or MSAA 8x, resolution 1920x1080 and 2560x1440 pixels;
    Sleeping Dogs(DirectX 11) – version 1.5, used Adrenaline Action Benchmark Tool v1.0.2.1, maximum graphics quality settings for all points, Hi-Res Textures pack installed, FPS Limiter and V-Sync disabled, double sequential test run with total anti-aliasing at Normal and Extreme levels;
    Hitman: Absolution(DirectX 11) – version 1.0.447.0, built-in test with graphics quality settings at Ultra, tessellation, FXAA and global illumination enabled;
    Crysis 3(DirectX 11) – version 1.2.0.1000, all graphics quality settings to maximum, blur level – medium, glare on, modes with FXAA and MSAA 4x, double sequential pass of a scripted scene from the beginning of the Swamp mission lasting 110 seconds;
    Tomb Raider (2013)(DirectX 11) – version 1.1.748.0, used Adrenaline Action Benchmark Tool, quality settings at Ultra level, V-Sync disabled, modes with FXAA and SSAA 2x, TressFX technology activated, double sequential pass of the test built into the game;
    BioShock Infinite(DirectX 11) – version 1.1.25.5165, used Adrenaline Action Benchmark Tool with Ultra and Ultra+DOF quality settings, double run of the test built into the game;
    Metro: Last Light(DirectX 11) – version 1.0.0.15, the test built into the game was used, graphics quality and tessellation settings were set to Very High, Advanced PhysX technology was enabled, tests with SSAA and without anti-aliasing, double sequential pass of the D6 scene;
    Company of Heroes 2(DirectX 11) – version 3.0.0.16879, double sequential run of the test built into the game with maximum graphics quality and physical effects settings;
    Total War: Rome II(DirectX 11) – version 2.1.0, quality settings at Extreme, V-Sync disabled, SSAA activated, double sequential pass of the test built into the game;
    Batman: Arkham Origins(DirectX 11) – version 1.0 (update 8), quality settings at Ultra level, V-Sync disabled, all effects activated, all DX11 Enhanced functions enabled, Hardware Accelerated PhysX = Normal, double sequential pass of the test built into the game;
    Battlefield 4(DirectX 11) – version 111433, all graphics quality settings on Ultra, double sequential playthrough of a scripted scene from the beginning of the TASHGAR mission lasting 110 seconds (for video cards on AMD GPUs, the Mantle API was used);
    Thief(DirectX 11) – version 1.7 build 4158.21, graphics quality settings to the maximum level, Paralax Occlusion Mapping and Tessellation technologies activated, double sequential pass of the benchmark built into the game (for video cards on AMD GPUs, the Mantle API was used);
    GRID Autosport(DirectX 11) – version 1.0.103.1840, used the built-in game test on the San Francisco highway (ten cars), graphics quality settings to the maximum level for all points, tests with MSAA 8x and without anti-aliasing;
    Sniper Elite III(DirectX 11) – version 1.15a, quality settings at Ultra level, V-Sync disabled, tessellation and all effects activated, tests with SSAA 4x and without anti-aliasing, double sequential pass of the benchmark built into the game (for video cards on AMD GPUs, the Mantle API was used );
    (DirectX 11) – Build v1808.19, all quality settings are manually set to maximum and Ultra levels, tessellation and depth of field are activated, at least two consecutive passes of the benchmark built into the game;
    Dragon Age: Inquisition(DirectX 11) – version 1.0.0.0, maximum quality settings, resolution factor – 100, HBAO Full, tests with MSAA 4x and without anti-aliasing, double sequential pass of the benchmark built into the game (for video cards on AMD GPUs, the Mantle API was used).

    If games implemented the ability to record a minimum number of frames per second, then this was also reflected in the diagrams. Each test was carried out twice; the best of the two values ​​obtained was taken as the final result, but only if the difference between them did not exceed 1%. If the deviations of the test runs exceeded 1%, then the testing was repeated at least one more time to obtain a reliable result.

    3. Performance test results and their analysis

    In the diagrams, the results of testing the Gigabyte GeForce GTX 760 OC WindForce 3X and EVGA GeForce GTX 770 Superclocked ACX video cards are reflected in a light green gamma, and to highlight the MSI GeForce GTX 960 Gaming in its two operating modes, we chose a dark turquoise fill color. In turn, the results of video cards on AMD GPUs are reflected in the diagrams in the red color familiar to this manufacturer.

    As usual, we will begin our study and analysis of the results with semi-synthetic benchmarks.

    3DMark (2013)


    The first performance testing results obtained on the MSI GeForce GTX 960 Gaming are not impressive. In the nominal mode of operation of the video card in three out of four test scenes, the new product is barely faster than its predecessor in the form of the Gigabyte GeForce GTX 760 OC 4 GB, and in the most resource-intensive scene it lost miserably due to the reduced memory bus and its insufficient volume. At the same time, we note that the GeForce GTX 960, judging by the latest result, actually works more efficiently with memory, since the same EVGA GeForce GTX 770 Superclocked ACX with a 256-bit bus and 2 GB scores three times less than the GeForce GTX 960. Overclocking the latter improves its performance quite well, allowing it to outperform the older GeForce GTX 770 in all scenes of the test package, but the new product is not always able to cope with the Radeon R9 280X.

    Unigine Valley Bench



    In the Unigine Valley test, we also did not see a serious advantage of the MSI GeForce GTX 960 Gaming over the Gigabyte GeForce GTX 760 OC, and at a resolution of 2560x1440 using anti-aliasing, the new product is completely inferior to its predecessor, even when overclocked. There is a lack of memory bandwidth and volume. At the same time, against the background of its direct competitor on the AMD graphics processor - Radeon R9 285 - the GeForce GTX 960 looks good, especially in light graphics mode. In addition, we note that it is not possible to catch up with the older EVGA GeForce GTX 770 Superclocked ACX even when overclocked.

    Sleeping Dogs

    The first game in our test list, Sleeping Dogs, confirmed the results obtained in semi-synthetic benchmarks.


    The new GeForce GTX 960 represented by the MSI GeForce GTX 960 Gaming cannot demonstrate an increase in speed compared to the Gigabyte GeForce GTX 760 OC. Apparently, we shouldn’t expect any further significant performance gains. There is no advantage of the new product over the Sapphire Radeon R9 285, and although overclocking brings an additional 6 to 11% of performance, the level of the GeForce GTX 770 and Radeon R9 280X remains unattainable for the GeForce GTX 960.

    Hitman: Absolution

    In the video memory-critical game Hitman: Absolution, the situation is even worse for the GeForce GTX 960.


    Only at a resolution of 1920x1080 without anti-aliasing is the MSI GeForce GTX 960 Gaming able to slightly outperform the Gigabyte GeForce GTX 760 OC, but in other modes there is no advantage, or even a complete stalemate for the new product. Particularly indicative in this regard is the 2560x1440 mode with MSAA8x, where the performance of the GeForce GTX 960 is depressingly low, while the same Radeon R9 285 copes with such a load much more efficiently. Even from the first tests, we can conclude that the 128-bit bus and only two gigabytes of video memory are obvious crutches for the new GeForce GTX 960.

    Crysis 3

    In Crysis 3, the balance of power is not in favor of the GeForce GTX 960 at all.


    Released in 2013, the Gigabyte GeForce GTX 760 OC easily outperforms the new MSI GeForce GTX 960 Gaming in all modes without exception, and only a good overclocking of the latter helps correct the situation. The Sapphire Radeon R9 285 is also slightly ahead of its just released competitor, so it seems that AMD does not have to worry at all about the release of the GeForce GTX 960, since its rival has been on the market for several months.

    Tomb Raider (2013)

    The situation is different in Tomb Raider (2013).


    Unlike all previous gaming tests, here the MSI GeForce GTX 960 Gaming confidently outperformed both the Gigabyte GeForce GTX 760 OC and the Sapphire Radeon R9 285 in all quality modes and resolutions. Moreover, overclocking the GeForce GTX 960 allows you to raise its performance to the level of the older GeForce GTX 770 and Radeon R9 280X. Not bad. Let's hope these results are no exception.

    BioShock Infinite

    And indeed, in the next BioShock Infinite, the new product also demonstrates an advantage over the previous model.


    Although, in the anti-aliasing mode with a resolution of 2560x1440 pixels, these video cards are almost equal.

    Metro: Last Light

    We got some interesting results in Metro: Last Light using Advanced PhysX.


    The MSI GeForce GTX 960 Gaming has a slight advantage over the Gigabyte GeForce GTX 760 OC and a barely noticeable lag over the older EVGA GeForce GTX 770 Superclocked ACX, which is fully compensated by overclocking the new video card. AMD representatives quite predictably lag behind NVIDIA with such game settings. However, by disabling Advanced PhysX, you can get worthy competitors from NVIDIA video cards from the Radeon R9 28x.


    Otherwise, the balance of power in this game does not change.

    Company of Heroes 2

    Perhaps the maximum advantage of the GeForce GTX 960 over the GeForce GTX 760 among the games in today's test is achieved in Company of Heroes 2.


    Here it is 22-31%, but in the fourth quality mode using anti-aliasing in a resolution of 2560x1440 pixels it is reduced to a minimum, and in terms of the minimum number of frames per second it is a complete failure, which once again confirms the lack of memory and its low bandwidth.

    Total War: Rome II

    Another game where you can see the advantage of the GeForce GTX 960 over its predecessor model is Total War: Rome II.


    In addition, the MSI GeForce GTX 960 Gaming manages to demonstrate the same level of performance as the EVGA GeForce GTX 770 Superclocked ACX, and after overclocking it is slightly ahead of it. In the “battle” with the Sapphire Radeon R9 285, the new MSI GeForce GTX 960 Gaming also emerges as a winner, albeit with a barely noticeable advantage.

    Batman: Arkham Origins

    Already in the next game Batman: Arkham Origins, the new GeForce GTX 960 somewhere lost its advantage and can no longer get ahead of the GeForce GTX 760.


    Overclocking the MSI GeForce GTX 960 Gaming does not bring it as much as in other games, so the performance of the EVGA GeForce GTX 770 Superclocked ACX turns out to be unattainable for the new product even at decently increased frequencies. With varying degrees of success, the MSI GeForce GTX 960 Gaming competes with the Sapphire Radeon R9 285, leading in modes without anti-aliasing and falling behind when it is activated.

    Battlefield 4

    Battlefield 4 will be a little more comfortable to play on the new MSI GeForce GTX 960 Gaming than on the old Gigabyte GeForce GTX 760 OC, but the higher the resolution and the stronger the anti-aliasing, the smaller the advantage of the new product over its predecessor.


    Compared to the Radeon R9 285, the GeForce GTX 960 also looks preferable in this game, but the difference is very small. Overclocking the MSI GeForce GTX 960 Gaming increases its performance by 7-9%.

    Thief

    We can see the same picture in the Thief game, with the exception that video cards on AMD GPUs look more convincing here, and therefore the Radeon R9 285 is quite capable of competing with the GeForce GTX 960.


    Note that the overclocked MSI GeForce GTX 960 Gaming was able to outperform the nominal EVGA GeForce GTX 770 Superclocked ACX in all testing modes.

    GRID Autosport


    In GRID 2, the GeForce GTX 760 represented by the original MSI video card competes against the Gigabyte GeForce GTX 760 OC with varying degrees of success. If in modes without anti-aliasing its advantage is beyond doubt, then when MSAA8x is activated, the new product is once again hindered by the small amount of video memory and the narrow 128-bit bus. As a result, all the advantage is negated. So, by and large, there is nothing to oppose to the Sapphire Radeon R9 285 video card based on the GM206. Note that overclocking the GeForce GTX 960 in this game affects performance only slightly.

    Sniper Elite III


    In Sniper Elite III, history repeats itself: without using anti-aliasing, the GeForce GTX 960 is faster than the GeForce GTX 760, but when quality modes are activated, the performance of these video card models is evened out. When it comes to comparing the MSI GeForce GTX 960 Gaming with the Sapphire Radeon R9 285, thanks to Mantle support, the AMD GPU-based video card is ahead of the new opponent. Overclocking the GeForce GTX 960 brings the performance of this video card to the level of the original GeForce GTX 970.

    Middle-earth: Shadow of Mordor

    Perhaps the most critical of the games we tested regarding the amount of video memory, Middle-earth: Shadow of Mordor immediately makes it clear that you should not approach it with less than three gigabytes of memory.


    Consequently, the MSI GeForce GTX 960 Gaming is left alone with the EVGA GeForce GTX 770 Superclocked ACX, which it even overtakes when overclocked, and the three remaining video cards, including the Gigabyte GeForce GTX 760 OC, are far ahead. At the same time, the GeForce GTX 760 is quite capable of competing with the Sapphire Radeon R9 285. So we can assume that if the GeForce GTX 960 had received three gigabytes of video memory coupled with a 192-bit bus, we would have had a completely different video card in terms of performance.

    Dragon Age: Inquisition

    The game Dragon Age: Inquisition is a rare case when the GeForce GTX 960 is able to outperform the GeForce GTX 770 in nominal operating mode.


    But in the confrontation with the four-gigabyte Gigabyte GeForce GTX 760 OC, everything is still the same, with no chance of winning due to limitations in memory capacity and bandwidth. By the way, the Sapphire Radeon R9 285 also failed here.

    Let's supplement the constructed diagrams with a final table with test results with the displayed average and minimum number of frames per second for each video card.



    Let's move on to summary charts.

    4. Pivot charts

    Of course, the first pair of summary diagrams is dedicated to comparing the GeForce GTX 960 and GeForce GTX 760 in the original version of MSI and Gigabyte, respectively. Let us remind you that the Gigabyte GeForce GTX 760 OC has a memory capacity of 4 GB versus 2 GB of the MSI GeForce GTX 960 Gaming. The results of the old GeForce GTX 760 are taken as the starting point in the diagrams.



    The results clearly show the dependence of the GeForce GTX 960's performance on resolution and quality mode. If at 1920x1080 and 2560x1440 pixels without using AA, the new MSI GeForce GTX 960 Gaming is ahead of the previous Gigabyte GeForce GTX 760 OC, then when anti-aliasing is activated, and the more modern and, therefore, more demanding the game is in terms of video memory and its bandwidth, the more this drops advantage. Moreover, it is often reduced to zero, and in some games, such as Hitman: Absolution, Crysis 3, Middle-earth: Shadow of Mordor, Batman: Arkham Origins or Dragon Age: Inquisition, the GeForce GTX 760 is even ahead . On average, across all our gaming tests, the advantage of the MSI GeForce GTX 960 Gaming was 8.8-12.1% without anti-aliasing and only 0-4.5% with it activated.

    In the following diagram we will estimate the lag between the MSI GeForce GTX 960 Gaming and the EVGA GeForce GTX 770 Superclocked ACX. Here, the memory capacity of the video cards is the same, only 2 GB, as well as the frequency of 7 GHz, but the GeForce GTX 770 has a wider bus and bandwidth.



    Unfortunately, the high-frequency GK206 core does not save it from defeat - the GeForce GTX 770 is faster in the vast majority of games. On average, across all tests, the MSI GeForce GTX 960 Gaming is slower than the EVGA GeForce GTX 770 Superclocked ACX by 7-11.8% at a resolution of 1920x1080 pixels and by 9.9-13.1% at a resolution of 2560x1440 pixels.

    In the following comparison, we will pit our direct competitors against each other: MSI GeForce GTX 960 Gaming and Sapphire Radeon R9 285. Since the Radeon R9 285 was released earlier, we will take its results as the starting point, and show the results of the GeForce GTX 960 as deviations from it.



    Obviously, the struggle is carried out with varying success and largely depends on the specific game, resolution and quality mode. The MSI GeForce GTX 960 Gaming has an overwhelming advantage in Metro: Last Light and Dragon Age: Inquisition, but the Sapphire Radeon R9 285 is ahead of its competitor in Middle-earth: Shadow of Mordor, Sniper Elite III, Hitman: Absolution and Crysis 3. But mathematically display the average for all gaming tests, the GeForce GTX 960 is faster by 6.1-7.2% at a resolution of 1920x1080 pixels and by 0-3.3% at a resolution of 2560x1440 pixels. Subjectively speaking, the performance of these video cards is the same.

    The last pair of summary charts will tell us about the performance increase of the MSI GeForce GTX 960 Gaming with a core overclock of 11.1% and video memory by 18.1%.



    Very good, despite the 128-bit bus, the effect of memory overclocking on which is usually low. On average, the performance of the new video card increased by 9.1-12.1%.

    5. Power consumption

    Power consumption measurements were carried out using a Corsair AX1500i power supply via the Corsair Link interface. It measures the power consumption of the entire system without taking into account the monitor. The measurement was carried out in 2D mode during normal work in Microsoft Word or Internet surfing, as well as in 3D mode. In the latter case, the load was created using four consecutive cycles of the introductory scene of the Swamp level from the game Crysis 3 in a resolution of 2560x1440 pixels with maximum graphics quality settings, but without using MSAA.

    Let's compare the power consumption of systems with different video cards and the MSI GeForce GTX 960 Gaming.



    If the performance level of the new GeForce GTX 960 did not impress us at all, then in terms of power consumption the video card actually turned out to be very economical. Thus, a system with an MSI GeForce GTX 960 Gaming fits within 400 watts of maximum power, even with an overclocked video card and the presence of an overclocked six-core processor in the test system. Compared to the configuration with the GeForce GTX 760, the gain was 67 watts at peak load. The MSI GeForce GTX 960 Gaming beats the Sapphire Radeon R9 285 by about the same amount. That is, the GeForce GTX 960 is not short of energy efficiency. In this regard, it has no competitors today.

    Conclusion

    There is no doubt that many users will certainly be pleased with the appearance of extremely energy-efficient and cool GeForce GTX 960 video cards on the GM206 graphics processor, which received all the capabilities of the flagship GeForce GTX 980 and even a little more. However, the community interested in the emergence of 3D cards is accustomed to the fact that the next video card by model number simply must be noticeably faster than its predecessor, and at the same time cost the same. And this, it should be noted, a completely fair habit can no longer be eradicated. Unfortunately, in the case of the GeForce GTX 760 and GeForce GTX 960 this happened only conditionally, since the new product turned out to be faster by an average of 10% and only in light graphics modes. Agree, this is not the kind of increase for which it makes sense to change the video card? The relatively narrow 128-bit bus and only two gigabytes of video memory greatly hinder the fast GM206 in modern games and resource-intensive modes using anti-aliasing. In other words, in terms of gaming performance, the GeForce GTX 960 is ideal for economical, quiet and compact systems that do not play at resolutions higher than 1920x1080 pixels and do not use anti-aliasing algorithms. Here it is difficult for this video card to find a competitor.

    On the other hand, let us recall that in June 2013 the NVIDIA GeForce GTX 760 was released with a recommended price of $249. Today, a little over a year and a half later, the company offers a new GeForce GTX 960 costing $199 (i.e. 20% cheaper), which is on average 10% faster than its predecessor in the graphics modes that are relevant for such video cards, and is noticeably more economical in terms of consumption electricity, cooler and quieter. In addition, let's not forget about support for DirectX 12, new anti-aliasing algorithms, as well as G-SYNC, ShadowPlay, NVENC, GeForce Experience, Gamestream, Gameworks technologies, and the fact that in most GPGPU tests there is a very serious superiority of the new architecture in speed (see bonus). Therefore, it is difficult to deny that there is still progress.

    At the same time, our current acquaintance with the MSI GeForce GTX 960 Gaming and, in particular, with its printed circuit board, allows us to say with confidence that the emergence of more productive versions of the GeForce GTX 960 (Ti) is not far off. After all, both the element base and a couple of empty contact pads for memory modules seem to “hint” us about preparation for models with a 192-bit bus and three gigabytes of video memory. This means that manufacturers have already been notified by NVIDIA if, even at the announcement stage of the GeForce GTX 960, they minimize their costs in order to promptly launch another video card based on the GM206 into production. About the MSI GeForce GTX 960 Gaming itself, it must be said that it is an incredibly quiet video card with excellent overclocking potential and an impeccably efficient cooler. Making the original GeForce GTX 960 even better will not be so easy for other manufacturers, but we have no doubt that they will try. Very soon you will be testing two more original versions of the GeForce GTX 960, and even though the market for mid-range 3D gaming cards is now frozen in anticipation of the GeForce GTX 960 Ti, the model announced today also has every reason to become quite popular over time.

    Thanks to NVIDIA and MSI
    and personally Irina Shekhovtsova and Boris Volk
    for the video card provided for testing
    .

    Bonus: GPGPU tests

    Despite the rather serious time limitations for conducting tests and preparing the article, we managed to include several computing benchmarks comparing the GeForce GTX 760 and GeForce GTX 960. We will leave these tests without comment, although some of them yielded very interesting results. However, see for yourself:

    Gigabyte GeForce GTX 760 OC WindForce 3XMSI GeForce GTX 960 Gaming

    AIDA64 OpenCL GPGPU v5.00.3328 beta



    CompuBench CL v1.5.5



    Elcomsoft Wireless Security Auditor v5.9.359



    LuxMark v2.0



    SVPMark v3.0.3b



    Arion Bench v2.5.0


    NVIDIA video cards with the number “60” in the name are rightfully considered optimally balanced solutions, capable of running even the most demanding games at FullHD resolution, if not at ultra, but certainly at high graphics settings. Moreover, in order to get a significant increase in performance, new “sixties” should be purchased after one generation. For example, the GeForce GTX 460 (Fermi architecture) was successfully replaced by the GTX 660 (Kepler), and that in turn by the GTX 960 (Maxwell). It is the new GeForce GTX 960 made by MSI that will be discussed in this article.

    The editors would like to thank the company for kindly providing the video card for testing.

    Specifications

    1024
    128
    35 39 11
    90 99 10
    70 77 10
    65 72 11
    91 101 11

    As testing has shown, all benchmarks and games received an increase in frame rate equivalent to overclocking - 10-11 percent. Thus, in the games Tomb Raider and Sniper Elite 3 after overclocking, the frame rate reached 100 FPS, and in the slightly more demanding Middle-earth: Shadow of Mordor and Total War: Rome II it exceeded 70 FPS.

    At idle, when the video card fans were not spinning, the core temperature was 50°C, after a fifteen-minute warm-up with the Unigine Valley benchmark at nominal frequencies – 66°C at a fan speed of 800 rpm, and under load after overclocking it increased to only 68°C at the same speed. The TwinFrozr V cooling system did its job not only efficiently, but also extremely quietly.

    Conclusions

    Like NVIDIA's previous sixties, the GeForce GTX 960 model has confirmed its status as a perfectly balanced video card in terms of price and performance. I was doubly pleased with the MSI GTX 960 Gaming 2G version: quiet, efficient and, most importantly for gamers, stylish-looking cooling system, highly reliable design, considerable factory overclocking and even greater potential for additional manual overclocking. The video card turned out to have no obvious flaws, for which it deservedly receives our highest award, “Root-Nation Editor’s Choice.”

    Advantages:

    • high performance
    • balanced energy consumption
    • high quality electronic components
    • Quiet and efficient cooling system
    • good overclocking potential

    Flaws:

    • no significant

    Prices in online stores

    It is possible to display similar models if this one is not in the catalog.